I may have actually posted this before, but if I did, who cares.
I just went through my old Nintendo Mansion site and the Brawl topic to find every idea that people had for Brawl before it came out. Why am I posting it in here? I think all of them are my ideas except 2 😛
Ideas for stages, Characters, etc. from the Brawl topic on http://nintendocity.com/
Tom Nook Assist Trophy: When Tom appears, he can appear in any of 4 forms:
Regular: He throws slowly pieces of furniture at people.
Nook N Go: He throws Carpets, plant bags, and NESes. Sometimes he will throw a Pokeball or Assist Trophy that can’t damage.
Nookway: He throws Clothes and Grab bags, and sometimes Use items (Axe, Fishing Rod, ect.), all while using the slingshot.
Nookington’s: He appears, throws one piece of furniture, and disappears. Then, the stage is ravaged by falling furniture, leaving items everywhere. Ness/Fox’s shield protects them from it, but not regular.
For each character in SSBB, Adventure mode is different. For example, Mario goes through the stage of Toad town beating up Koopa Bros, then going through a 3D version of Level 1-4 of SMB, then fighting Miniboss Shadow Mario at Delfino Isle, and then going to the Park and fighting some character, and so on, until you fight the boss, which is a character too big or strong or unsuited to be a chraracter (Kammy and a giant Mecha-Koopa for Luigi).
But Ness’s would be going through each town in the order of Earthbound (not the part where you play as Jeff in Winters) and fighting the miniboss in the town like this:
Onett (On-eht): Fight the Punk Kids and Frank& Frankenstien III (the Robo Frank)
Twoson (Too-sun): Wight that robber guy and then the cult of guys who want the world to be blue.
Threed (Th-reed): (if you’ve played the game, you should know) Zombies and zombies and zombies!
Belch’s Lair: Master Belch & Cronies (mini puke dudes)
Desert Cavern: Mole guys and the Noose(^.^).
Fourside(For-Syd): ………I guess the Alien guy and some cranky ladies…
Moonside(U-Should-Know): …..YOU GET THE POINT!
Doing this gives the game much variety, and allows even more gaming characters to shine in SSBB. But, if, let’s say you played as Mario and then Bowser. Since they’re from the same series, they must have the same stages! Almost right. Bowser’s Adventure would instead be almostg backwards, going backwards through Mario’s stages with different enemy positsions and stuff, until their paths change course or something.
Giga Bowser: Is the same Giga Bowser as the Final Smash, but a bit weaker.
Kraid:….Maybe too big….
Regigigas: Might be small enough for regular, but is still a great Giant Melee Combatant
Giant Mecha Koopa: I dunno…Just sounds…fun.
Petey Piranha: THAT is pure Chaos! ^v^
Mother Brain (Robo-legs form): Just play Super Metroid and you’ll see.
Goomba King/Goomboss: Not very good, but I’m running out of ideas!
And the grand Finale…
All Pikmin characters that would work as a SSB fighter but too big: In other words, the Gattling Grotto. 😛
Move: Can hover slightly
UA+SA+DA:Smash A Attacks
Jump-A: Shock attack (like Mewtwo’s)
B: Charge Psycho Boost (Unlike Mewtwo’s This goes around him)
DB: Charge Hyper Beam (Just as strong as regular
UB: Spins Counterclockwise upwards; anyone hit is warped around in a daze
SB: Spin kick
Final Smash: Clones self and then clones pick all opponents up, whirl them around, and throw them directly into the ground/air
Taunt: Changes forms
forms: Attack: Very powerful, not so defensive or fast.
Defense: Can take many hits, but isn’t good at physical attacks and its speed is poor.
Speed: Really fast, pretty good at physical attacks, Defensively poor.
Normal: All around good.
Shadow Mario/ Bowser Jr.
Everybody says that Bowser Jr. should be in Brawl, and for good reason. He has two forms, and has great attack variety.
SA- Smash punch
DA- Smash punch
Falling DA- Slashes with Brush
B- small flamethrower
SB- Pull out brush, now all A attacks are brush slashes
DB- Transform into Shadow Mario
UB w/o brush- Bowser’s UB
UB with brush- spins upward with brush
Taunt: Snickers and smiles evilly (a word?).
SA: Smash Punch
UA- Smash Punch
DA- Smash Punch
B- Muck Ball (like fireball but stronger and can deflect all attacks)
SB- Get out Brush
UB: Mario’s UB But with muck instead of coins.
DB: Change into Bowser Jr.
With Sword: All A attacks are now brush slashes
B- Retract Sword
SB- Muck Shield (Like Fox’s shield but stronger, protects from everything, and only protects the side that you did B with (Left SB or Right SB))
UB- Jumps into air and rapidly slashes air while going up
DB- Plant muck bomb; you can plant at least 3 at a time
Taunt- Eyes shine brightly and then die down to normal glow
Final Smash- Bowser Jr.- Giga Bowser is summoned; will randomly attack opponents
Shadow Mario- Summons Muck Piranha; eats opponents and spits them out; will also shoot Muck bombs at people
NOTE: All muck I talked about is brown yellow colored like the first levels of SMS.
Stage: Final Delfino- 4 floating boats and 2 large platforms above floating on lava in Mt. Delfino. On the way, some rocks will make boats flip over and drop all players on it to the lava. A boat will also go under a crack like thing on the wall and the person/people will be knocked into the lava if he or she doesn’t duck. After about 3 minutes and 30 seconds, the platforms will disappear and then the boats will be knocked off course, causing all players to fall into a hole that Bowser is in. A GIANT Bowser will jump out of the lava pool (like in the final SMS battle) and attack with huge flamethrowers and by throwing magma rocks. At about 4 minutes 50 seconds, A huge meteor of magma will hit Bowser and Bowser will turn into Blue muck (Shadow Mario-like) and evaporate. After 8 minutes, the platforms will come down and move away(all not on it when it speeds away will be KOed). You’ll fly out of the volcano and fly into the sky, and then the platforms will fly away without you and there will be a free-fall until the platforms come back, loaded with items (unless they’re off). You’ll be sent into he volcano again, but the boats don’t appear for a while. When you go into the sky a second time, Peach’s plane will fly above you and if you don’t crouch, you’ll get KOed. You’ll then be riding on Peach’s plane until the time that the platforms would have picked you up the first time. Everything will fall onto the platforms (even items) and the entire thing will repeat (like the first time, not the second, meaning no plane).
De-cloning the clones
Gannandorf- Let him be able to pull out his sword and use it like in the Debug Menu, and now the A moves are Ike-esque, and the B moves being a lot like Zabuza’s sword moves in Naruto: Clash of the Ninja.
Falco- I really don’t know, maybe a different Side-B and Down-B. Maybe a different B move instead of lasers.
Dr Mario- Change his Up-B and Side-B, nothing else. Especially the Forward Smash.
Pichu- Let him use Discharge, or those “cute” moves like charm or flatter to stun opponents. Though he needs to be faster and more powerful if he hurts himself attacking.
Young Link- Provided that they change Link’s moves to fit TP more, nothing. If not, no bow, and no bombs, since he isn’t supposed to have them in OoT.
Roy- While he’s different in a lot of ways, at least one move could be changed, right? I think probably his Down B and smash moves, for he doesn’t deserve to counter so easily.
Wario Ware Stage:
This stage is RANDOM. Random as in silly and as in the actual stage.
You will start off on the Professor of Brain Age or the Professor of Big Brain Academy. Prof. BA will do the animations he does in the DS game. If his glasses go up, anybody hit by it will be sent up into the blank (white blank) sky. If you’re on the BBA Professor, he will stand there and shake his stick sometimes. Random things will pop up in the background, but this doesn’t affect gameplay. sometimes, meteors of Warioware(original) cakes and crackers and strawberries will fly into the stage and knock players down or off the stage. At a random time between 2:02 and 3:06, you will be transported to a random land. Examples:
Andross Battle (two platforms and an Arwing from back wing; only the hands can hurt you)
Free-Falling with Meta Ridley down a shaft
Mirror Meta-Knight battle
Paper Mario Kammy Battle
All of these will transport you back to Professor  when you defeat the enemy in the level (Andross’s Hands are the enemies in the Andross battle). These won’t, and they’ll last you about half a minute before warping you back.
Fountain of Dreams
Original Final Destination (SSB)
Inside Exploding Great Fox
Ness’s Nightmare Land (has an undefeatable boss)
These are just ones I thought. There are many more.
You’ll be transported back sooner or later, and when you do, both professors will be there. They will stay like that for the rest of the match, and you’ll be transported to a random place a maximum of 8 times (99:00 time limit wise).
EDIT: This was actually made as a stage, but with Wario Ware Microgames instead of Ninty cameos.
You can unlock this by defeating Majora in Adventure Mode.
You start off on the moon’s face, like this:
X* *Mouth and Nose.
NOTE: These are all accessiable areas, you can’t Walk 3D.
The Moon will start to crash into the Earth, causing fire to burn player on bottom parts. The moon will get so far that it skims the top of Clock tower, causing rubble to shoot up. Right at the last second, the four giants (which you can jump on) will push the moon up, and you’ll fall off whatever you are on. You’ll land on the top of clock tower, where you fight for a while, until a giant comes and throws you up onto the moon and it starts over.
Smashville’s cousin town.
There’s a map of the town Brawlville. It’s separated into acres like in the original. You’ll end up in one of them randomly, and you’ll fight there. randomly, there will be furniture lying about and treasure to dig up if you’re standing on it (Down-B), unless a pitfall. sometimes, you’ll be in an acre with house. If there is, walking up to the door and pressing Side-B will let you enter it. you’ll either come back out the door or come out the door of another house (if there is one). Also sometimes a villager will walk into the area and walk around. if you hit him/her, the attack will just counter back to you (unless a projectile, in which it will just disappear).
SECRET if you hold L,R, and Z on the GCN controller, +, -, and B on the Wiimote/wiimote/nunchuck, or …….don’t know on the classic controller you’ll enter the acre select screen this works only on Vs. Mode non-Wi-Fi and has to be done with all human players.
Paula: An almost clone of Ness:
B- PSI Ice-Charge attack; can crouch while charging.
SB- PSI Fire- Shoots an X/V-combo beam at players behind or ahead of them (depending on which side)
UB- PSI Teleport-Shoots upward.
DB- PSI Heal- Heals slowly, if hit, does double damage.
Final Smash- Pray- All PSI Attacks she knows shoot out from all directins possible, and her health decreases by 50%
She’s also faster but weaker.
UA- Smash Punches
B- Charge PSI Starstorm (Comes from the top-left edge of the stage)
SB- Pull out Sword of Kings and another Sword (no name..)
DB- Charge boost upward (a vertical version of Luigi’s SB)
UB- Same as DB, but higher, faster, and weaker.
All A attacks are sword slashes
B- Charge Multi-Slash
SB- Boomerang the weaker sword; while it’s out SB is Triangle Slash
DB- Pull in Swords
UB- Marth’s UB
Final Smash- Turns into Gygias and Shoots giant lasers at all players, and you can move him
Final Smash With Swords- Lightning strikes on him and causes all (including Poo) who are hit by the lightning 200% damage, but until the match ends, Poo’s Sword are both 3X as powerful.
The Ice Climbers stage was really cool, but that fish gave me an idea for an idea for a Balloon Fighter stage. At first, you’re in the 8-bit first level (like all parts of the level) of Balloon Fighter, Ducks and all. They fly around, and each time you get hit, you gain 10% damage. The fish is also swiming on the bottom, and at rare times, lightning shoots out of the cloud and gives each player it hits 50 % damage. after a few minutes, you’ll warp to the level with the first bumper. It’ll the warp to the Balloon Flight mode level, with a few platforms, scrolling at a steady rate leftward (unlike The Melee Ice Climbers Stage). It will go on until it goes to a finishing point, then warps to a 3D mountain where a flood of the ducks will charge onscreen, the the mountain explodes, and you begin again at the first level.
Size: Not normal Pikmin 2 size (20 MM), a bit smaller than Roy
UA-Charge jump punch
DA- Break Dance kick
No Piks- All the same as the As, except a little weaker but faster except:
UB-Mario style UB, but faster and weaker.
SB- Fox Style SB move but slower and weaker, but no blurs.
B- Throw Pikmin (Wrong w/ SB)
UB- Dismiss one Pikmin (Wrong)
DB-Pluck Pikmn (20 Max) (Wrong w/B)
SB/C sticking- move Pikmin to each side of you (Wrong)
Taunt 1: Spins around and gives a thumbs up.
Taunt 2: Shoots out Ultra Spicy Spray (Max. 1 time a match)
Taunt 3: A suction beam from an onion offscreen sucks him up and drops him. it lasts only 1 second though, like normal taunts. This could be a mindgame taunt.
Final Smash: 100 Pikmin fall onto the screen and beat on all characters but Olimar. (Wrong, WHEW! Now that I think of it, this was one of the worst ideas!)
On all large stages (Hyrule Temple and both Pikmin stages, maybe more revealed later), Assist tropphies sometimes have 5 Pikmin in them. They will modify your B attaks to the above (unless all dissmissed, like Olimar), and will be according to your Player colour (with Olimar too)
EDIT: This doesn’t work. I guess it’ll be the same as 4 Olimars.
Pikmin can be killed if hurt by 10% damage (you can’t actually tell ingame), and if dissmissed, they can attack other players automatically.
Louie- Changes from Olimar- Slower, Weaker, Pressing A 3 times rapidly lets him use a jetpack for a short time.
DB- Small earthquake kind of thing, like DK but can’t do it rapidly.
UB- A dwevill Launches him upwards.
(hold)B- Launches missle Pikmin
Taunt is same as Olimar for both.
Final Smash: Titan Dweevil comes up from beneath and you can control him by:
A: Poison attack
B: Fire Attack
DB: Stomps all feet on ground, mini-quake
UB: Water Pump attack
DA: Electric Attack
President: Changes from Olimar:
DA: uses ultra bitter spray of any nearby opponent (3 times a match max)
UA: Rapid Punch upwards (charge)
SA: Rapid Punch sideways (charge)
Pikmin: All are Purple or White, except for Assist Trophy ones. White, if Dismissed, will dig a Pokeball or Assist Trophy up.
Taunt: Throws coin into air and catches it with other hand without looking at either side
Final Smash: A barrage of 20 purples hits each opponent, then all pikmin on field (even yours) Jump off, but for the rest of the match, an onion will be flyng in place in the sky.
Pikmin Stage 1: When you enter, the place will be infested with Dwarf Bulborbs. They can be killed. Occasionally, a giant enemy will walk in, and attack. They can be killed.
enemies (And their percentage of coming in):
Red Bulborb 25%
Spotty Bulbear and children 25%
Gattling Grotto (?) (the dude that shoots missles at your Pikmin) 10%
Drigibug (bomb rock thrower) 15%
Bumbling Snitchbug (picks up random fighters) 15%
Cannon Beetle (from the 1st; only Pikmin tossed at the head spot can kill it) 5%
stampede of small creatures, then an Empress Bulblax (Shooting Forward) 5%
Pikmin Stage 2: the final boss fight of Pikmin 1 arena, an Emperor Bulblax is in the middle of the arena, hiding like it does in Pikmin 1. There are bomb rocks you can pick up on the tops of the arena that can kill it.
One enemy will appear late in the match.
Emperor Bulblax 94%
Cannon Beetle Larvae 4%
Dwarf red Bulborb 2%
If a Dwarf Red Bulborb appears in the match, you will unlock Creature Mode as a Vs. Mode scenario and as an event.
Scenario: You’ll pick a character, and then what creature it will be riding. If the creature is from the same franchise as the character, the monster will have a Final Smash. More info on that later.
Event: Pick a character and monster, then fight all creatures like on the All Star event matches form SSBM. At the end, you’ll fight a Weaville to unlock as a character.
Original Topic: http://smashboards.com/showthread.php?t=129430
This is the Spear Pillar, made by Commander Blitzkrieg from http://www.smashboards.com/ . At first, It’s normal, on top of a snowy Mountain, with some Pillars to jump on, and platforms. Then, a portal opens, and either Dialga or Palkia will attack using Roar of Time or Space Rift, respectively, then charging across the stage, until falling off the mountain. The good thing is, the both Palkia and Dialga will not hurt you unless when they’re attacking, meaning you can ride on them like a small Poke Floats float.
I just thought of a neat feature:
Create a costume. Not quite create a character but it gives you a sense of uniqueness when (if it’s in) playing online. It’s simple you make a costume for a particular character, dye their hair or change their facial features and/or expressions. You could give Link brown hair and Samus green hair as a tribute to their NES games. Or you could do something completely original like, dress Mario up as Santa, put ZSS in a nurses outfit give Pikachu shades and an afro, make Zelda wear a school girls outfit or make Yoshi black, put a crown on his head, give him purple shoes and sandal, and make his eyes darker with red pupils.
What do you think?
This stage is a total remake of the two stages before Venom in Star Fox 64, complete with voiceover cutscenes. There are 4 Arwings (ROB, Teddy guy, Krystal, and Leon(English voice)). in side view flying in space, in single file. They’re flying, and then they go into hyperspace. The ships are now horizontally lined together, with the camera facing the engines. The ships are in an intense battle, blowing up one after another. Krystal’s ship blows up, and the Great Fox comes to fire at some of the ships. Then in the midst of the ships being torn apart, a missile hits the Great Fox and it explodes, along with all but one Arwing. it flies away, and now you have to hop onto the ships while the screen is scrolling forward (if you don’t, you’ll be pushed forward). Many get blown up, and some go into hyperspace. you just have to try not to be on the wrong ship at the wrong time. You’ll hop onto a giant custom SSBB ship at around 5 minutes, and fight there for the rest of the battle.
I thought of something cool. When I was obsessed about Sonic, I thought about this. What if, when you pair certain characters up on team battle (Roy & Marth, Wario & Waluigi) if they win, they do a special action (like the intros on Naruto: CoN 2). It’s cool to see how many special actions there are (like Samus and Capt. Falcon or Link and Young Link…No wait, The new Link isn’t the Hero of Time Link…(one of 4 Links))
A random war outside the final battle between Overlord and whatever character fights him (Overlord is the one who controls Crazy Hand and turns the characters into trophies) on a Genosis-like place with a mountain in the background. You can see Mr. Purples and lots of Pikmin, Shyguys, and other minor allies/enemies. They occasionally come onto the battlefield and attack whoever they run into. After maybe 4 minutes, the war will increase in explosions and tons of rubble and bombs will explode onto the screen. after maybe 10, a winner will be chosen and you’ll have to scroll up the mountain and fight on the top for a while, and depending on the winner, ships will fly around and drop Mr. Purples (enemy fighting) that run down the mountain or Pikmin swarming up the mountain and jumping off. The mountain will collapse sometime and you’ll have to jump down on the rocks, then you’ll fight on the pile of rubble with huge bombs occasionally going onscreen.
Sheriff (like the old Nintendo arcade game)
There are 3 dimensions you can travel across via moving platforms.
_____ (This one randomly tilts and spins around)
—- —— (you can travel with these)
— —- ——-
_____________________ Main Dimension
You see, you can travel with the two platforms through three areas. Oh, and to keep this at all Sherrif related, it has sheriff graphics, and at the sides of each area, there are Sheriff enemies. Oh, and there are some that are in the back that shoot through all 3 areas and can’t be defeated. The rest can, , but be warned, they can protect you from a side KO if you hit them.
The character is pretty slow, and has weak variety in attacks if you don’t know how to use him.
A attacks: Smashes, and you can combo with them if you know how.
B: Shoot (rapid)
SB: Shoot (Charge)
DB: Duck shoot
UB: Spins upward with shoot dots surrounding him.
Taunt: Spins around
Final Smash: A really cool attack with awesome effects; Lightning shots shoot down and two bursts of green fire shoot upward. But Sheriff can’t move while the attack is going on.
Graphics: Paper, just like G&W. If swallowed by Kirby, Kirby becomes G&W Kirby with a hat and is white.
Pokemon Trainer from different generations and different final smashes:
Maybe, depending on the costume, he sends out a legendary to use!
1st- Nidoking/Nidoqueen combo (Ice climbers esque)
2nd: Not Sizcor, he should be alone. Celebi, maybe?
4th: Electivire, or if he gets in as a lone character, Magmortar, unless it’s in it, then Giratina.
And these are the Pokemon each costume has:
Blue: Cindyquil, Bayleef, Feraligatr
(girl)Yellow: Mudkip, Combusken, Sceptile
Black: a combination of the 3 4th gen ones
White: Mudkip, Combusken, Sceptile
(girl) Pink: Cindyquil, Bayleef, Feraligatr
(girl) Purple: a combination of the 3 4th gen ones
I hope there’s giant battles, with characters that are HUGE, and can be in it on about 5 custom stages, like:
The four giants
The Petey from the trailer
Brain Age Professor
Andross’s two hands (HP)
The Hands (separate) (HP)
Oh, and maybe Petey, since he’s that big, can be shrunken after being beat into normal size!
Also all-new ideas:
Pokemon Trainers from every gen. is a yes. 2= Chikorita/Quilava/Feraligatr, 3= Treeko/Swampert/Blaziken, 4= Chimchar/Prinplup/Torrterra, 5= Tepig/Servine/Samurott. Win.
Yeah if they do more final smash transformations this game, I would defi…nitely want Fire Mario. Not just fire suit but like flames entirely covering his body, like the final sprite set in this sheet: http://www.mfgg.net/index.php?act=re…03&c=1&id=5059 . Also I would love each of the Pokemon Trainers to get a transformation final smash into one legendary: 1= Mewtwo (except not sucky like in Melee) 2=Raikou 3=Deoxys 4= hmm… Giratina? 5= Victini, Landorous, or Genesect.
A while back, before E3 2011 even, I posted an article (https://ncbblog.wordpress.com/2011/04/17/project-cafe-idea-using-the-3ds-as-a-controller/) about the 3DS being able to be used as a Wii U controller, but the limitations of one less control stick would make it hard to implement.
Then the new dock-boat thing came out, and suddenly, the 3DS has just as many buttons as the Wii U will have; even the in-facing camera and gyroscope. Like I said in the previous article (https://ncbblog.wordpress.com/2011/04/17/project-cafe-idea-using-the-3ds-as-a-controller/), it would save many gamers the cost of buying the inevitably high-priced controllers, as they would already have a 3DS.
What could it do with 2 screens instead of one? Could it stream all games to the handheld, and not just games that only use one screen? Would the 3D be used in any way? These are just a few basic ideas of mine, but if developers are smart, the possibilities for this idea could be vast.
(I wrote this the day of the Nintendo Press Conference 2011, right before it began. So the Wii U will still be referred to as Project Cafe.)
Project Cafe’s touch-screen controller is awesome. The amount of possibilities are nearly endless. But many people are very doubtful of the capabilities of Nintendo’s 6th Console, thinking that it will end up like the failed Dreamcast from Sega. So here’s three ideas for potentially amazing games that would easily prove its worth!
Roleplaying. It’s a hobby that many take up every weekend, and it is the tabletop game that inspired video games like Dragon Quest and Elder Scrolls. But nobody has ever been able to replicate the scope of a tabletop RPG and put it in a video game. It’s always just been too hard to let a person make up any world and story that they want in a game: until now. This Project Cafe game wouldn’t try to replace regular Roleplaying, but merely supplement it. Battles, enemy/NPC data, and character sheets would all be on-console, now because the controllers can stream data to each controller separately: players can write secret notes to the GM without notifying the other players, and players can even go on their separate side-campaigns without completely interrupting the other players. The GM get even more tools at their disposal: with the touchscreen, it is now easier than ever to create new monster types, characters, towns, and much more, all during the roleplaying session! Tactical planning and maps can be onscreen now, saving you money because you won’t need to buy miniatures anymore! The social experience of Roleplaying will still be the same, but now with Project Cafe, it will become even easier and much more accessible to outsiders that don’t want to have to buy and learn with a rulebook.
Inception was an amazing movie, that is pretty much a fact. But what excites me most about that movie now is that Christopher Nolan is trying to get a game adaptation produced! Before you think of how cool that would already be, think of the game with Project Cafe:
The game would be a FPS or TPS. The gametypes exculsive to Inception would definitely be “inception” and “extraction”, of course. One where you plant an idea and one where you steal one. Before the match, the “architect” will draw the maps on the touch screen in 3D before the match (or choose one that they’ve already saved/a premade one). The game will play out as the dreamer’s projections become more hostile and eventually try and kill the team. Then the subconscious security will come in, AKA the opposing team. In dreams, you can make any weapon just by thinking it up, and in this game, you can choose from dozens and dozens of weapons, including custom ones you can make yourself, like a pistol with a mini-harpoon as a bayonet. Plus, you can go further and further down in the “levels” of the dream. The settings are extremely diverse in the movie, so naturally the game would be even more so; the dreamer will get to choose from locations a crazy as a New York Skyscraper to a Moonbase to a hut in the middle of a desert in Australia! Project Cafe will allow the architect to create their worlds and for the combatants to create and choose from tons of weapons, making Inception possibly the coolest FPS on the console.
(edit: added more detail to the Inception segment)
Yeah, I originally made the Inception game idea for Generic Future Console, but then when Project Cafe came out I thought of tons of cool stuff that it could do, like building the levels via touchscreen, and altering physics while you’re in the dream. I originally thought the topscreen would show you asleep in one level and the touchscreen would show the lowest level that you were at, but I realized that would serve almost no purpose 😛 So, while I typed that up to pass the time before the conference, I realized that making your own weapons like Ghost Recon’s gunsmith and then being able to choose from dozens and doezens of your custom weapons would make it work much better. But you could only do that on the Wii U because I don’t think toggling through 25 guns would work well 😛
Also I tried to figure out if there was any way to make each level last longer than the ones above them, but no that’s pretty much impossible. So physics and gravity will be altered in dreams…. somehow? That’s the hard part. I know it would be insanely fun for the game to go into zero-gravity situations like in the movie, but because all 4 levels would be happening at the same speed, it wouldn’t work unless the game took a “snapshot” of whenever a major thing happened to the people who were asleep, and made that last in the level below for a certain period of time.
lol way too much detail 😛
So yeah I was just thiking one day about awesome Project Cafe games, and I actually thought up all 3 of these games at the exsact same time. The roleplaying was the last one I thought about in detail, but I put it first in here because it’s the one the least people would get excited about I think 😛
Lastly, the only way to effectively create a game based off of Homestuck, a comic on http://www.mspaintadventures.com/ , would be on Project Cafe, Single-player or multiplayer. In singleplayer, the player will be able to control the 4 kids, John, Rose, Dave, and Jade, and switch between who they are controlling at will. But you’ll control one kid on the touchscreen as the server player, manipulating the environment, and the client on the TV screen, fightin’ monsters and advancing through the gates. Of course this could be easily reversed, so the client plays like an old-school adventure game and the server plays with the control sticks; any type of setup with Project Cafe would be amazing.
Local Multiplayer-wise, each player will take control of a kid on their touchscreen, like 4 seperate games, but the maps, stats, grist, etc. will be on the TV for all to see. Of course if you’re playing online, you’ll get the TV screen because you’re the only one using it, and the stats, maps, etc. and now the captchalogue system will be on the touchscreen.
tl;dr: Homestuck is pretty much perfect for Project Cafe.
I hope you enjoyed these ideas because I enjoyed making them; I really want to play all 3!
think that Nintendo will indeed implement the 3DS as a limited controller. The only reason it couldn’t be a full controller is the lack of a second control stick, but we don’t even know the specifics about the controller; there could be no buttons at all or something for all we know.
But it would be VERY wise feature 3DS connectivity. Think of it; Controllers are going to be above $50, maybe even $60. Even when the economy recovers, not that many people are going to want to spend that much money on over 2 controllers. Being able to use a handheld that you already own would be extremely beneficial, and it could even drive sales up for people that are on the fence about buying the 3DS, but want to buy it for its controller capabilities.
Based off of the recent announcement of just such a game, for the 3DS. Credit to Koopalmier for the item-combo idea.
The third New SMB game is a combination of nearly every amazing part of each Mario platformer, compounded into a wholly-new product. It learns from the mistakes of the previous New SMB games by removing the bubbles system, allowing for new hidden paths and areas in every level, sometimes needing cooperation between teammates that are across the map from you. Also, Yoshi has been removed from the game, as he has been captured, but don’t think that he’s gone for good.
The story of this Mario game is somewhat less generic than most: Bowser has kidnapped Peach (well he doesn’t in my Mario 256 idea so I had to do it in this :P), and formed a pact with nearly every evil single king in the Mushroom Kingdom. But as the game progresses, it is discovered that Bowser is not in control; he has been trapped and the Bowser that you face in World 5 is a corrupted AI that goes berserk, becoming a genius verison of the Koopa he replaced. Along with now controlling the whole Mushroom Kingdom, it now sets its sights on Rainbow Road, determined to steal the Star Rod! Of course Kamek is pretty much the mastermind behind all this, but is the AI controlling HIM?
The Worlds are as they go (the SMB1 enemies are in all worlds btw):
World 1: Grassland: The generic World 1. Not much to say.
Enemies: Thunder Lakitu, Goombob, Rexes, Grass Pokey (for realz!!!)
Miniboss- Lemmy Koopa
Boss- Petey Pirhana
World 2: Ruins: Not so much a desert, but more like the ruins of like an ancient Japanese city, or maybe a Greek one. TONS of hidden secrets compared to the rest of the worlds.
Enemies: Chomp, Boo, Rock-Tosser, Attacky-Sack, Rusty Bob-Ombs, Whomps, Ancient Thwomps
Miniboss- Morton Koopa
Boss- Rock Ghost Monster Dude
World 3: City: A huge, sprawling urban metropolis. Skyscrapers are everywhere, and there’s tons of oncoming traffic to avoid.
Enemies: Barber Koopa, Worm things, Sewer Pirhanas, Tons of Sludge Beasts, Kuribo Kars (haha get it :P)
Miniboss- Iggy Koopa (CEO)
Boss- Possessed Wiggler Bus. Seriously how awesome IS THAT?! 😛
World 4: Giant/Tiny World: A “Bonus World” basically. tons of puzzles that require mini-mega mushrooms.
Enemies: Giant Forms of many enemies
Miniboss- Kamek + Ludwig
Boss- Darkness Kamek
World 5: Darkworld: Bowser’s Realm. Lava everywhere, and it feels so much like the end of the game.
Enemies: Dark Forms of enemies, Black Jewels Crows, Weird freaky Camel guys, Evil Coins
Miniboss- The leader of the Camel guys that are new enemies to this.
Boss- Bowser? Upon defeating him his robo-appearance is revealed, and he escapes, then going and conquering the Mushroom Kingdom 100%.
World 6: Fusion World: Coolest one EVAAAR. Hybrid enemies are everywhere, and the levels are plain trippy!
Enemies: Fusion Enemies duh
Miniboss- Elemental Hammer Bro. Uses hammers, boomerangs, fire, ice, and now…. lightning!
Boss- The Hybrid Machine. It’s if Wart’s dream machine turned evil.
World 7: The Mushroom Kingdom Castle Bowser-ified: It’s one giant level like the penultimate level from SSBB’s Subspace Emissary, and you must collect all of the keys necessary to enter the throne room!
Enemies: Boos, Dr. Donezes, Magikoopas, Thwomps, generic castle enemies, Koopatrolls, Evil Toads
Minibosses- Roy Koopa, Larry Koopa, Psycho Magikoopa (From M&L I think), Vampric Wiggler (Can Wigglers get any more badacid), Inflatable Wario from SML2, Fake Bowser (paper lol), Real Fake Bowser (A pinata lol), Giant Mecha Koopa
Boss- Robo Bowser + Kamek. This is where you learn that Kamek is totally behind this. And it will come back to bite him in the
World 8: Savannah: Exactly what it says on the tin. Lions and Tigers and Zebras oh my… 😛
Enemies: Pokeys, Desert Fuzzies, Lions, Camel-things, Ukikis, Camo Koopas
Boss- Wendy controlling the Ancient Pokey God guy thing person.
World 9: Dig Site: Lots of digging is everywhere, and tons of fossils. Dinosaurd galore lol.
Enemies: Rexes, Flaminf Fuzzies, Crows, Enemies from the Mountain level from New SMB Wii, Thunder Lakitu+.
Miniboss- Giant T-Rex. Fight him like the dragon from SPM.
Boss- The Koopa Kid Trio from MP5, then an even more fierce dino boss.
World 10: The Tower of Evil: A vertically scrolling world, with different floors based on different areas from other games, serving as mini-worlds.
Floor 1- Grassland again ;_;- Normal enemies. Boss: Goomboss
Floor 2- Desert World generic- Normal. Boss: Tutankoopa
Floor 3- Ice World generic- Normal. Boss: Crystal King
Floor 4- Cloud World- Normal. Boss: Boom Boom lol
Floor 5- Lava World- Normal. Boss: Bowser Jr.
Floor 6- Factory World- Bob-Ombs, Whomps, Thwomps, all artificial enemies, even the Bully dudes. Boss: King Bob-Omb
Floor 7- Subcon- SMB2 enemies Boss: Wart
Floor 8- Sarasaland- SML1 enemies Boss: Tatanga
you free all of the denizens of the MK, along with Bowser, and learn that Robo-Bowser is sieging Rainbow/Star Road!
World 11: Rainbow Road: It’s been assaulted by Robo-Bowser’s Airship fleet! This is crazzzzy!!
1st set of levels are the Star Path like PM. Embers and evil stars and the like.
ON Rainbow Road, however, you face some SMG enemies, along with all 2D Mario platformer enemies. EVER. Absolutely huge levels. you have to face all 8 Koopalings again on one level, and then once you get to the central palace and meet the Star Spirits, they grant you and your partners the power to fight Kamek, who has the Star Rod and has turned Robo-Bowser into a giant mechanical eldritch abomination basically. But before you can even fully beat him, he turns on Kamek, but is promptly blown up. Kamek goes power crazy and tries to anhiliate existence or whatever, but Geno, of all people, scarifices himself to defeat Kamek. Of course this causes Geno to become THE FINAL FREAKING BOSS. Yes, this is crazy. And amazing.
Upon beating the game there’s a 12th world based on SMRPG… maybe.
Anyway, gameplay features!
120 Power Stars- Hidden across the 10 Worlds, you must find a select number of them to open the bonus worlds, which are Giant/Tiny, Fusion, and Savannah. There’s also the 3-coins-per-level but they are for the Game Store (see below).
Combining Power-ups: These are the game’s power-ups: Mushroom, Fire/Ice Flowers, Metal Cap, Cape, Frog Suit, P-Balloon, Boo Shroom, Bee Shroom, Cloud Flower, Rock Shroom, Poison Shroom, Zombie Shroom (combos only), Reverse Shroom (combos only), Spring, Propeller.
You can combine 2 of any of these for amazing effects!
Mushroom + Boo Shroom = Giant Boo.
Fire + Ice = Water Flower (FLUDD Suit. The hover variation not spray.)
Frog + Ice = Penguin Suit!
Cape + Metal = Tanooki Suit
Curse Shroom + Fire = Darkness Shroom. Can absorb light/fire for energy to blast away enemies! Also can drain life.
Curse Shroom + Ice = Light Shroom. Opposite of course. Heals partners.
Game Store: you can spend Star Coins on suits for your characters to unlock. AKA you can play as characters like MIPS, Peach, Yoshi (Yoshi’s Island style, w/o eggs), Shell suit, and almost every major enemy! Of course after unlocking them it takes regular coins to buy individual suits for your item inventory.
That’s all I have. C+C Please~
Happy Single’s Awareness Day Everyone! 😛 Here’s a pretty epic idea for the next 3D Mario game:
Ever since SMG1 came out, I’ve been wondering what the next Mario could be like. After the space-travel journey of SMG, the FLUDD-venture of SMS, the multi-world excusion of SM64/DS, the retro revivial of New SMB, and the multiplayer romp in New SMB Wii, what next? This.
In this game, Bowser has taken control of the multiverse and is now threatening to erase all of existence! He tampers to create his own universe in his image, and it causes a shockwave in the rest of the multiverse, shattering the Great ___ into tiny shards, aka Star Substitutes, across 5 different universes. the generic Gatekeeper of the Universes guy enlists the help of Mario to collect all 175 or so “shards” (stars) and restore balance to the multiverse!
So Mario will travel through different universes in 7 different lands of the ME: the central Mushroom Kingdom, the tropical and deserty coasts of Sarasaland, Yoshi’s Island, Nimbus Land, the peaks of a generic snow-land, the deep forests that Luigi’s Mansion resides in, and some generic mountains. There’s 5 alternate universe that Mario can travel through:
-The normal one
-Dune: A climate change causes the entire world to become hot and arid, mostly deserts, volcanoes, and very few large settlements of civilization. Plus, if you’re not in the shade, the sunlight can cause damage to you over time!
-Urbania: Wario took control of the stock market and he now rules over the entire world, financially. Almost the whole world is industialized into a city, a factory, or a tourist attraction, and the people are overworked, underpaid, and are just plain rude. So it’s like NYC across the whole ME!
-Power-Up: A huge shippment of items crashes in the middle of the MK one day and the items combined all create a world that makes almost every single character a huge superhero with tons of powers. an epic world, but very volitale, and very dangerous, as the enemies are powered too.
-Prosperity: Peace. The world is perfect; everyone’s nice, everything’s free, and there are no enemies. But this world has almost unobtainable stars, and thought everyone’s nice, they’re TOO helpful, and they’re not very good at helping in the first place.
So Mario can travel to each universe at will, through a circular menu like the ones in Mass Effect and Dragon Age: Origins for console. This is what the circle would be like if the normal universe was at the top-center of the pentagon-shaped menu:
The other feature is that, like that one XBLA game with the pies and the silent movie thing, Mario can preform up to 15 seconds of actions, then travel back in time and cooperate with himself to solve puzzles and easily get stars. But when travelling back, he must go to an adjacent alt. universe in the pentagon, to make for extreme puzzles! And it also means there can be up to 3 Marios at once!
The Power-ups for Mario in this game are Mini Mushroom, Mega Mushroom, a Star Rod (Can be used for distance attacks and like a grappling hook), and Metal Mario. But there are multiple characters, too! Mario, Luigi, Wario, and Waluigi are all playable! Their abilities are much like their SM64DS selves’, except Waluigi. He’s…. different.
So the game isn’t really that mission based like previous games. Each land has 10 main shards, two for each universe, and one “Grand Shard” for each Universe. But that’s only 77 stars! The other 75 or so come from exploring the universes and using your time/5th-dimensional abilities, as well as your power-ups, to get the rest! There are a ton of characters to meet, the most for any Mario game.
The 5 bosses to get the “Grand Shards”(They’re all Evil Kings that work with Bowser):
-Goomba King for Normal
-Piranha Lord Waluigi from Power-up for Dune
-King Boo, posessesing the King of the Mushroom Kingdom in Prosperity
-Wario: CEO of WarioWare for Urbania, of course
-Evil Scientist guy from Dr. Mario 64 for Power-up.
The final boss, Bowser, is actually an all-new universe: What the ME would be like if Bowser conquered it all for real, and Mario gets trapped in there, not able to travel through time or 5th dimension until after beating Bowser. There are 5 Shards and 1 Grand shard in all. The final boss fight will be the best one. EVER.
Extras: The 20 or so remaining shards come from bonus one-shot universes, usually straight-up platforming and sometimes set in crazy places like Good Egg Galaxy. Crossovers will occur. Definitely.
– The Bonus “9th World” is Rainbow Road. It’s a land, not a universe, so there’s tons of time puzzles, and since it’s nearly in space, it’s unaffected by changing the universes.
-After getting all 175+ Stars, you can play through the game again as PEACH, which makes for a completely new experience!
Any more ideas/c+c to this idea would be helpful.