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What I’m doing this summer


Okay, so this summer is going to be pretty busy for me. Because of the tornadoes that ripped through the southeast in late April, my school (which was hit) won’t open until the day after labor day, which means I might finally be able to complete all of my tasks!

-I have to do Spanish class online and Drivers’ Ed… ugh @_@
-I have a Homestuck Fanfiction called “Slumber”. It is going to be pretty sweet, and it involves lots of epic God Tier duels.
-I am making a PG-Version of Homestuck so that the 10-13 audience can enjoy that masterpiece
-I’m writing a really silly short story called “Walking Pneumonia”
-I’m going to be covering E3, mostly on the Nintendo Project Cafe page (http://www.facebook.com/#!/pages/Nintendo-Project-Cafe/215373875139485)
-The movies that I am going to the premire for:
Harry Potter 7 Part 2
Green Lantern
X-Men First Class
DEFINITELY Captain America!
-I’m going to be volunteering to help the tornado victims, especially in Apison, TN, the worst area in the area (The midwest tornadoes were worse though 😦 )
-I’m going to read Marvel comics up to the Heroic Age so can actually read through Fear Itself as it comes out
-I’m starting a MSPaint Fan Adventure called Superstuck, starring the DC and Marvel heroes. It will be hilarious 😛

New Super Mario Bros. 3D Idea


Based off of the recent announcement of just such a game, for the 3DS. Credit to Koopalmier for the item-combo idea.

The third New SMB game is a combination of nearly every amazing part of each Mario platformer, compounded into a wholly-new product. It learns from the mistakes of the previous New SMB games by removing the bubbles system, allowing for new hidden paths and areas in every level, sometimes needing cooperation between teammates that are across the map from you. Also, Yoshi has been removed from the game, as he has been captured, but don’t think that he’s gone for good.

The story of this Mario game is somewhat less generic than most: Bowser has kidnapped Peach (well he doesn’t in my Mario 256 idea so I had to do it in this :P), and formed a pact with nearly every evil single king in the Mushroom Kingdom. But as the game progresses, it is discovered that Bowser is not in control; he has been trapped and the Bowser that you face in World 5 is a corrupted AI that goes berserk, becoming a genius verison of the Koopa he replaced. Along with now controlling the whole Mushroom Kingdom, it now sets its sights on Rainbow Road, determined to steal the Star Rod! Of course Kamek is pretty much the mastermind behind all this, but is the AI controlling HIM?

The Worlds are as they go (the SMB1 enemies are in all worlds btw):

World 1: Grassland: The generic World 1. Not much to say.
Enemies: Thunder Lakitu, Goombob, Rexes, Grass Pokey (for realz!!!)
Miniboss- Lemmy Koopa
Boss- Petey Pirhana

World 2: Ruins: Not so much a desert, but more like the ruins of like an ancient Japanese city, or maybe a Greek one. TONS of hidden secrets compared to the rest of the worlds.
Enemies: Chomp, Boo, Rock-Tosser, Attacky-Sack, Rusty Bob-Ombs, Whomps, Ancient Thwomps
Miniboss- Morton Koopa
Boss- Rock Ghost Monster Dude

World 3: City: A huge, sprawling urban metropolis. Skyscrapers are everywhere, and there’s tons of oncoming traffic to avoid.
Enemies: Barber Koopa, Worm things, Sewer Pirhanas, Tons of Sludge Beasts, Kuribo Kars (haha get it :P)
Miniboss- Iggy Koopa (CEO)
Boss- Possessed Wiggler Bus. Seriously how awesome IS THAT?! 😛

World 4: Giant/Tiny World: A “Bonus World” basically. tons of puzzles that require mini-mega mushrooms.
Enemies: Giant Forms of many enemies
Miniboss- Kamek + Ludwig
Boss- Darkness Kamek

World 5: Darkworld: Bowser’s Realm. Lava everywhere, and it feels so much like the end of the game.
Enemies: Dark Forms of enemies, Black Jewels Crows, Weird freaky Camel guys, Evil Coins
Miniboss- The leader of the Camel guys that are new enemies to this.
Boss- Bowser? Upon defeating him his robo-appearance is revealed, and he escapes, then going and conquering the Mushroom Kingdom 100%.

World 6: Fusion World: Coolest one EVAAAR. Hybrid enemies are everywhere, and the levels are plain trippy!
Enemies: Fusion Enemies duh
Miniboss- Elemental Hammer Bro. Uses hammers, boomerangs, fire, ice, and now…. lightning!
Boss- The Hybrid Machine. It’s if Wart’s dream machine turned evil.

World 7: The Mushroom Kingdom Castle Bowser-ified: It’s one giant level like the penultimate level from SSBB’s Subspace Emissary, and you must collect all of the keys necessary to enter the throne room!
Enemies: Boos, Dr. Donezes, Magikoopas, Thwomps, generic castle enemies, Koopatrolls, Evil Toads
Minibosses- Roy Koopa, Larry Koopa, Psycho Magikoopa (From M&L I think), Vampric Wiggler (Can Wigglers get any more badacid), Inflatable Wario from SML2, Fake Bowser (paper lol), Real Fake Bowser (A pinata lol), Giant Mecha Koopa
Boss- Robo Bowser + Kamek. This is where you learn that Kamek is totally behind this. And it will come back to bite him in the

World 8: Savannah: Exactly what it says on the tin. Lions and Tigers and Zebras oh my… 😛
Enemies: Pokeys, Desert Fuzzies, Lions, Camel-things, Ukikis, Camo Koopas
Miniboss- Wendy
Boss- Wendy controlling the Ancient Pokey God guy thing person.

World 9: Dig Site: Lots of digging is everywhere, and tons of fossils. Dinosaurd galore lol.
Enemies: Rexes, Flaminf Fuzzies, Crows, Enemies from the Mountain level from New SMB Wii, Thunder Lakitu+.
Miniboss- Giant T-Rex. Fight him like the dragon from SPM.
Boss- The Koopa Kid Trio from MP5, then an even more fierce dino boss.

World 10: The Tower of Evil: A vertically scrolling world, with different floors based on different areas from other games, serving as mini-worlds.
Floor 1- Grassland again ;_;- Normal enemies. Boss: Goomboss
Floor 2- Desert World generic- Normal. Boss: Tutankoopa
Floor 3- Ice World generic- Normal. Boss: Crystal King
Floor 4- Cloud World- Normal. Boss: Boom Boom lol
Floor 5- Lava World- Normal. Boss: Bowser Jr.
Floor 6- Factory World- Bob-Ombs, Whomps, Thwomps, all artificial enemies, even the Bully dudes. Boss: King Bob-Omb
Floor 7- Subcon- SMB2 enemies Boss: Wart
Floor 8- Sarasaland- SML1 enemies Boss: Tatanga
you free all of the denizens of the MK, along with Bowser, and learn that Robo-Bowser is sieging Rainbow/Star Road!

World 11: Rainbow Road: It’s been assaulted by Robo-Bowser’s Airship fleet! This is crazzzzy!!
1st set of levels are the Star Path like PM. Embers and evil stars and the like.
ON Rainbow Road, however, you face some SMG enemies, along with all 2D Mario platformer enemies. EVER. Absolutely huge levels. you have to face all 8 Koopalings again on one level, and then once you get to the central palace and meet the Star Spirits, they grant you and your partners the power to fight Kamek, who has the Star Rod and has turned Robo-Bowser into a giant mechanical eldritch abomination basically. But before you can even fully beat him, he turns on Kamek, but is promptly blown up. Kamek goes power crazy and tries to anhiliate existence or whatever, but Geno, of all people, scarifices himself to defeat Kamek. Of course this causes Geno to become THE FINAL FREAKING BOSS. Yes, this is crazy. And amazing.

Upon beating the game there’s a 12th world based on SMRPG… maybe.

Anyway, gameplay features!

120 Power Stars- Hidden across the 10 Worlds, you must find a select number of them to open the bonus worlds, which are Giant/Tiny, Fusion, and Savannah. There’s also the 3-coins-per-level but they are for the Game Store (see below).

Combining Power-ups: These are the game’s power-ups: Mushroom, Fire/Ice Flowers, Metal Cap, Cape, Frog Suit, P-Balloon, Boo Shroom, Bee Shroom, Cloud Flower, Rock Shroom, Poison Shroom, Zombie Shroom (combos only), Reverse Shroom (combos only), Spring, Propeller.

You can combine 2 of any of these for amazing effects!

Examples:
Mushroom + Boo Shroom = Giant Boo.
Fire + Ice = Water Flower (FLUDD Suit. The hover variation not spray.)
Frog + Ice = Penguin Suit!
Cape + Metal = Tanooki Suit
Curse Shroom + Fire = Darkness Shroom. Can absorb light/fire for energy to blast away enemies! Also can drain life.
Curse Shroom + Ice = Light Shroom. Opposite of course. Heals partners.

Game Store: you can spend Star Coins on suits for your characters to unlock. AKA you can play as characters like MIPS, Peach, Yoshi (Yoshi’s Island style, w/o eggs), Shell suit, and almost every major enemy! Of course after unlocking them it takes regular coins to buy individual suits for your item inventory.

That’s all I have. C+C Please~

The Next Mario Game (Mario 256?)


Happy Single’s Awareness Day Everyone! 😛 Here’s a pretty epic idea for the next 3D Mario game:

Ever since SMG1 came out, I’ve been wondering what the next Mario could be like. After the space-travel journey of SMG, the FLUDD-venture of SMS, the multi-world excusion of SM64/DS, the retro revivial of New SMB, and the multiplayer romp in New SMB Wii, what next? This.

In this game, Bowser has taken control of the multiverse and is now threatening to erase all of existence! He tampers to create his own universe in his image, and it causes a shockwave in the rest of the multiverse, shattering the Great ___ into tiny shards, aka Star Substitutes, across 5 different universes. the generic Gatekeeper of the Universes guy enlists the help of Mario to collect all 175 or so “shards” (stars) and restore balance to the multiverse!

So Mario will travel through different universes in 7 different lands of the ME: the central Mushroom Kingdom, the tropical and deserty coasts of Sarasaland, Yoshi’s Island, Nimbus Land, the peaks of a generic snow-land, the deep forests that Luigi’s Mansion resides in, and some generic mountains. There’s 5 alternate universe that Mario can travel through:

-The normal one
-Dune: A climate change causes the entire world to become hot and arid, mostly deserts, volcanoes, and very few large settlements of civilization. Plus, if you’re not in the shade, the sunlight can cause damage to you over time!

-Urbania: Wario took control of the stock market and he now rules over the entire world, financially. Almost the whole world is industialized into a city, a factory, or a tourist attraction, and the people are overworked, underpaid, and are just plain rude. So it’s like NYC across the whole ME!

-Power-Up: A huge shippment of items crashes in the middle of the MK one day and the items combined all create a world that makes almost every single character a huge superhero with tons of powers. an epic world, but very volitale, and very dangerous, as the enemies are powered too.

-Prosperity: Peace. The world is perfect; everyone’s nice, everything’s free, and there are no enemies. But this world has almost unobtainable stars, and thought everyone’s nice, they’re TOO helpful, and they’re not very good at helping in the first place.

So Mario can travel to each universe at will, through a circular menu like the ones in Mass Effect and Dragon Age: Origins for console. This is what the circle would be like if the normal universe was at the top-center of the pentagon-shaped menu:

-Prosperity
-Power-up
-NORMAL
-Dune
-Urbania

The other feature is that, like that one XBLA game with the pies and the silent movie thing, Mario can preform up to 15 seconds of actions, then travel back in time and cooperate with himself to solve puzzles and easily get stars. But when travelling back, he must go to an adjacent alt. universe in the pentagon, to make for extreme puzzles! And it also means there can be up to 3 Marios at once!

The Power-ups for Mario in this game are Mini Mushroom, Mega Mushroom, a Star Rod (Can be used for distance attacks and like a grappling hook), and Metal Mario. But there are multiple characters, too! Mario, Luigi, Wario, and Waluigi are all playable! Their abilities are much like their SM64DS selves’, except Waluigi. He’s…. different.

So the game isn’t really that mission based like previous games. Each land has 10 main shards, two for each universe, and one “Grand Shard” for each Universe. But that’s only 77 stars! The other 75 or so come from exploring the universes and using your time/5th-dimensional abilities, as well as your power-ups, to get the rest! There are a ton of characters to meet, the most for any Mario game.

The 5 bosses to get the “Grand Shards”(They’re all Evil Kings that work with Bowser):
-Goomba King for Normal
-Piranha Lord Waluigi from Power-up for Dune
-King Boo, posessesing the King of the Mushroom Kingdom in Prosperity
-Wario: CEO of WarioWare for Urbania, of course
-Evil Scientist guy from Dr. Mario 64 for Power-up.

The final boss, Bowser, is actually an all-new universe: What the ME would be like if Bowser conquered it all for real, and Mario gets trapped in there, not able to travel through time or 5th dimension until after beating Bowser. There are 5 Shards and 1 Grand shard in all. The final boss fight will be the best one. EVER.

Extras: The 20 or so remaining shards come from bonus one-shot universes, usually straight-up platforming and sometimes set in crazy places like Good Egg Galaxy. Crossovers will occur. Definitely.

– The Bonus “9th World” is Rainbow Road. It’s a land, not a universe, so there’s tons of time puzzles, and since it’s nearly in space, it’s unaffected by changing the universes.

-After getting all 175+ Stars, you can play through the game again as PEACH, which makes for a completely new experience!

Any more ideas/c+c to this idea would be helpful.

Ncity: My Failed Book


http://www.nintendocity.com/forum/index.php/topic,12124.msg270451.html

It was a book based on the events of Nintendo City, with a complex magic system and everything. It was really stupid. But still hilarious.

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