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Memories of Player’s Guides


Do you guys remember, way back when Player’s Guides were the way to go, before GameFAQs had so many reliable guides? Great times.

One of my favorite Player’s Guides was the one for Animal Crossing. I loved looking at all the furniture and clothes and tried to formulate what I would use to design my house with, and how much money I needed. Looking at all of the NES games was awesome too; My cousin (who was like 14 and I was 9), brother and I spent most of the summer of 2004 playing Animal Crossing, trying to find all of the NES games. We eventually got them all, some via codes, like the ones that you could only find on the island, because we didn’t have a GBA or link cable back then. We never got Punch-Out!! or Soccer, though I think I did end up making a custom town and got a present that had Punch-Out!! via one of those special delivery codes.

In games like Paper Mario and Yoshi’s Story, near the end of the book, it would list all of the enemies of the game. Those were just so fun to look at. Also with Paper Mario, it listed every item combination that you could make via cooking, and I actually ended up making almost all of them, including an Ultra Jelly, which took an Ultra Shroom and Jelly can, two of the rarest items in the game, and combined them to make an item that restored 50 HP and 50 FP. I was perfectly happy with myself 😛

But no guide maker can ever top Versus Books Perfect Guides. Those were the absolute best player’s guides ever and I was so sad when I found out they don’t make them anymore.

But my all-time favorite is definitely Earthbound. The whole thing was written partly like a travel guide, showcasing each of the cities and sometimes having a fake newspaper article about something that you were going to have to fix upon reaching said town. The actual guide portion was really fun too because it was usually one huge map of the town/road/building with little markers that had tips of what to do. On the right side of those pages, it talked about the enemies you were going to have to face, along with a clay model of about half of them. I loved the clay models so much that it’s probably the reason I love pre-rendered graphics so much today. That and Clay Figther 63 1/3 of course 😛 But I really would sit down and just read th4 Earthbound guidebook, sometimes from cover to cover, whenever I went to my grandparents’ house. I probably read it twice as much as I ever actually played the game, considering I’ve never even gotten past Moonside 😛

I’m hoping that Player’s Guides make more of a return in the coming years. Games are finally getting super-hard again, as you can see with Donkey Kong Country Returns, Super Mario Galaxy 2, and Fire Emblem: Shadow Dragon (well it has less save points than Radiant Dawn at least :P)

3 Ideas For 3 New Wii U Games!


(I wrote this the day of the Nintendo Press Conference 2011, right before it began. So the Wii U will still be referred to as Project Cafe.)

Project Cafe’s touch-screen controller is awesome. The amount of possibilities are nearly endless. But many people are very doubtful of the capabilities of Nintendo’s 6th Console, thinking that it will end up like the failed Dreamcast from Sega. So here’s three ideas for potentially amazing games that would easily prove its worth!

Roleplaying. It’s a hobby that many take up every weekend, and it is the tabletop game that inspired video games like Dragon Quest and Elder Scrolls. But nobody has ever been able to replicate the scope of a tabletop RPG and put it in a video game. It’s always just been too hard to let a person make up any world and story that they want in a game: until now. This Project Cafe game wouldn’t try to replace regular Roleplaying, but merely supplement it. Battles, enemy/NPC data, and character sheets would all be on-console, now because the controllers can stream data to each controller separately: players can write secret notes to the GM without notifying the other players, and players can even go on their separate side-campaigns without completely interrupting the other players. The GM get even more tools at their disposal: with the touchscreen, it is now easier than ever to create new monster types, characters, towns, and much more, all during the roleplaying session! Tactical planning and maps can be onscreen now, saving you money because you won’t need to buy miniatures anymore! The social experience of Roleplaying will still be the same, but now with Project Cafe, it will become even easier and much more accessible to outsiders that don’t want to have to buy and learn with a rulebook.

Inception was an amazing movie, that is pretty much a fact. But what excites me most about that movie now is that Christopher Nolan is trying to get a game adaptation produced! Before you think of how cool that would already be, think of the game with Project Cafe:

The game would be a FPS or TPS. The gametypes exculsive to Inception would definitely be “inception” and “extraction”, of course. One where you plant an idea and one where you steal one. Before the match, the “architect” will draw the maps on the touch screen in 3D before the match (or choose one that they’ve already saved/a premade one). The game will play out as the dreamer’s projections become more hostile and eventually try and kill the team. Then the subconscious security will come in, AKA the opposing team. In dreams, you can make any weapon just by thinking it up, and in this game, you can choose from dozens and dozens of weapons, including custom ones you can make yourself, like a pistol with a mini-harpoon as a bayonet. Plus, you can go further and further down in the “levels” of the dream. The settings are extremely diverse in the movie, so naturally the game would be even more so; the dreamer will get to choose from locations a crazy as a New York Skyscraper to a Moonbase to a hut in the middle of a desert in Australia! Project Cafe will allow the architect to create their worlds and for the combatants to create and choose from tons of weapons, making Inception possibly the coolest FPS on the console.

(edit: added more detail to the Inception segment)

Yeah, I originally made the Inception game idea for Generic Future Console, but then when Project Cafe came out I thought of tons of cool stuff that it could do, like building the levels via touchscreen, and altering physics while you’re in the dream. I originally thought the topscreen would show you asleep in one level and the touchscreen would show the lowest level that you were at, but I realized that would serve almost no purpose 😛 So, while I typed that up to pass the time before the conference, I realized that making your own weapons like Ghost Recon’s gunsmith and then being able to choose from dozens and doezens of your custom weapons would make it work much better. But you could only do that on the Wii U because I don’t think toggling through 25 guns would work well 😛

Also I tried to figure out if there was any way to make each level last longer than the ones above them, but no that’s pretty much impossible. So physics and gravity will be altered in dreams…. somehow? That’s the hard part. I know it would be insanely fun for the game to go into zero-gravity situations like in the movie, but because all 4 levels would be happening at the same speed, it wouldn’t work unless the game took a “snapshot” of whenever a major thing happened to the people who were asleep, and made that last in the level below for a certain period of time.

lol way too much detail 😛

So yeah I was just thiking one day about awesome Project Cafe games, and I actually thought up all 3 of these games at the exsact same time. The roleplaying was the last one I thought about in detail, but I put it first in here because it’s the one the least people would get excited about I think 😛

Lastly, the only way to effectively create a game based off of Homestuck, a comic on http://www.mspaintadventures.com/ , would be on Project Cafe, Single-player or multiplayer. In singleplayer, the player will be able to control the 4 kids, John, Rose, Dave, and Jade, and switch between who they are controlling at will. But you’ll control one kid on the touchscreen as the server player, manipulating the environment, and the client on the TV screen, fightin’ monsters and advancing through the gates. Of course this could be easily reversed, so the client plays like an old-school adventure game and the server plays with the control sticks; any type of setup with Project Cafe would be amazing.

Local Multiplayer-wise, each player will take control of a kid on their touchscreen, like 4 seperate games, but the maps, stats, grist, etc. will be on the TV for all to see. Of course if you’re playing online, you’ll get the TV screen because you’re the only one using it, and the stats, maps, etc. and now the captchalogue system will be on the touchscreen.

tl;dr: Homestuck is pretty much perfect for Project Cafe.

I hope you enjoyed these ideas because I enjoyed making them; I really want to play all 3!

What I’m doing this summer


Okay, so this summer is going to be pretty busy for me. Because of the tornadoes that ripped through the southeast in late April, my school (which was hit) won’t open until the day after labor day, which means I might finally be able to complete all of my tasks!

-I have to do Spanish class online and Drivers’ Ed… ugh @_@
-I have a Homestuck Fanfiction called “Slumber”. It is going to be pretty sweet, and it involves lots of epic God Tier duels.
-I am making a PG-Version of Homestuck so that the 10-13 audience can enjoy that masterpiece
-I’m writing a really silly short story called “Walking Pneumonia”
-I’m going to be covering E3, mostly on the Nintendo Project Cafe page (http://www.facebook.com/#!/pages/Nintendo-Project-Cafe/215373875139485)
-The movies that I am going to the premire for:
Harry Potter 7 Part 2
Green Lantern
X-Men First Class
DEFINITELY Captain America!
-I’m going to be volunteering to help the tornado victims, especially in Apison, TN, the worst area in the area (The midwest tornadoes were worse though 😦 )
-I’m going to read Marvel comics up to the Heroic Age so can actually read through Fear Itself as it comes out
-I’m starting a MSPaint Fan Adventure called Superstuck, starring the DC and Marvel heroes. It will be hilarious 😛

Project Cafe Idea: Using the 3DS as a controller?


http://boards.ign.com/nintendo_wii_lobby/b8270/201633357/r201645364/?statusId=PostReplySuccess

think that Nintendo will indeed implement the 3DS as a limited controller. The only reason it couldn’t be a full controller is the lack of a second control stick, but we don’t even know the specifics about the controller; there could be no buttons at all or something for all we know.

But it would be VERY wise feature 3DS connectivity. Think of it; Controllers are going to be above $50, maybe even $60. Even when the economy recovers, not that many people are going to want to spend that much money on over 2 controllers. Being able to use a handheld that you already own would be extremely beneficial, and it could even drive sales up for people that are on the fence about buying the 3DS, but want to buy it for its controller capabilities.

Nintendo’s New Console: “Project Cafe”


It just got totally announced on Wednesday. 3 days after my console idea O___O

Anyway for updates on all the info of this new console, I have a Facebook page for Project Cafe: http://www.facebook.com/?ref=logo#!/pages/Nintendo-Project-Cafe/215373875139485

The Next Nintendo Console– Idea


3D (no glasses? Maybe by 2020)
Blu-Ray
Online Experience much like a Social Network/Xbox Live
Extremely accurate motion control
Steam-esque online purchasing/updating/patching system
Firmware updates all the time
Those are “duh”.
1TB CDs if possible, or at least 30GB single-layered?
PC integration for media, internet, programs, ect.
Harddrives at 600GB+
Backwards compatible with Wii/GCN

Older cartridge-based consoles can plug into the new console itself, so that consoles that don’t use the colored-wires like the NES can be used on newer TVs. Also, you can actually WRITE the data/save data of the cartridge and put it on a special Disk, or onto the HDD, though at a price due to royalties and overall profit gain. It can only be done a limited amount of times per cart, because each time it’s done, the Wii2 will write data onto the cartridge that will not allow it to be copied more than, say 10-15 times total. This way all games of the past can be preserved legally, not just those put on Virtual Console. Like even certain pirated games could be copied.

Flash Drive-based games: 16GB flash drive costs $20. $64GB is $100GB. These prices will only decrease as time goes on, and by 2013, most likely, the 64GB will be down to $50 or lower. But seeing how much memory can be put on these, games could be produced on them instead of on Disk! Cartridge gaming could come back somewhat with Flash Drives.

Smartphone/3DS integration:
they can connect with apps, games, and the handheld devices could even be used as controllers for certain games.

Webcam/Augmented reality can improve to the point where Kinect-type gaming can take place in much smaller enviornments than the 3-foot space needed currently.

The old periphrials will be enhanced tenfold: The Balance Board, if not a pack-in with the console itself, will be extremely cheap, nearing $30 by itself. A new version would be released as well, but the differences would be minor.

6+ Players per console! If Rock Band 3 can do 7, I don’t see why there can’t be as many for regular games. Not splitscreen; that would be way too small a screen, but at least for party games like Mario Party, where it would only benefit the game.

The controller: I think that it could be about the size of the Wiimote now, but a little taller and quite a bit wider, but it is made mostly of a touch screen. The B button is still there, but it is much smaller and thinner. Otherwise though, there are no buttons. This way there can be ANY BUTTON LAYOUT YOU WANT. O__O The touch screen could even act as its own screen. Example: Zelda: Four Swords Adventures. To play this you would need to have 4 GBAs connected to the GCN as controllers. Think of these new Wiimotes AS the GBAs, ableit much more advanced. The screen would be much like the Kindle in its low graphical power to retain relative cheapness, though it can play 8 and 16-bit games while someone else is playing something completely different. Yes this controller has a 16-bit processor 8) For those people who absolutely need the control stick (that would include me), there will be an add-on to the controller, packed in WITH the controller itself (+one with the console duh) that includes 2 control sticks, the Triggers/bumpers, and two new buttons on the back(I don’t understand why they never did that before). Here’s a reference for those who aren’t following:

That’s as far as I got in my idea. I’m not sure how much of this will be possible by Winter 2012 so that Nintendo can release a console that is less than $350, but the controller would be the most important aspect of this console. That and Blu-Ray/600+GB HDD of course.

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