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My Super Smash Bros. 4 Dream Roster


Thedude3445’s Dream SSB4 Roster V1.0

* Unlockable
+New Character

Plus their final smashes, well for most characters. I’m partial to transformations, albeit non-invincible ones. I would really like to see a mode where you can permenantly play as each of the transformations in a battle, so it could be like Giga Bowser vs. Super Sonic vs. Fierce Diety Link.

All villains are unlockable because that would be awesome; unlocking a character after you defeat them in an epic boss battle.

69 characters, 37 newcomers, 32 returning. 4 transformation characters.

(this is actually slightly less than I was shooting for; 75 characters. But around there is fine. Remember that the iDensity Discs that the Wii U uses are 25GB, and that’s only single-layered; Brawl did double layer on the Wii discs, so SSB4 could do that on here too if it wants.)

Mario Series—-
Mario- transforming into full-on Fire Mario. Like the final sprites in this sprite sheet: http://www.mfgg.net/index.php?act=resdb&param=03&c=1&id=5059 .
Luigi*- Same Final smash… whatever it was….
Peach- Shadow Queen dangit! This would be completely amazing!
Bowser*- Giga Bowser
+Geno*- Turns everyone into those scarecrow status effects from SMRPG for 10-15 seconds. They have no recoil but they also can’t move, so he can deal massive damage (by hitting their weak points)
Geno would probably only be in if Sqeenix got some reps, IMO.
+Paper Mario- No idea about the final smash o.o
+Bowser Jr./Shadow Mario*- Hopping onto the Mecha Bowser from Super Mario Sunshine, which would appear in the background of the stage, and blasting away.

Donkey Kong Series—–
DK- DK needs a Giga DK too D=
Diddy- Same final smash
+K. Rool*- no idea about his final smash o.o

Yoshi/Wario Series—–
Yoshi- Same Final Smash, but not invincible please :/
Wario*- Same Final Smash, but not invincible please :/
+Waluigi*- How about Super Waluigi. But really terrible. Make Waluigi as much of a joke character as possible 😛

Zelda Series——
Link (Skyward Sword Style)- Fierce Diety Link FTW!
Zelda/Shiek- Same final smash.
But what about having to unlock Shiek? That would be interesting.
Gannondorf (severely decloned)*- Ganon as a transformation not attack.
+Imp Minda-Wolf Link/TP Midna- transform into that giant battle spider thing that was awesome!
+The villain from Skyward Sword*
I can already tell that he’s going to be a character worth remembering for years to come. Probably.

Metroid Series——-
Samus/ZSS- Same
+Ridley*- no idea of fs.
Predictable because Metroid has so few characters lol.

F-Zero Series——-
Captain Falcon*- Doing a version of the Falcon Punch from the anime (www.youtube.com/watch?v=FFtw7qW7Vcw); he punches his target, pausing the action, but then it goes back to the gameplay and a giant beam of energy shoots out above and below him (like how the galaxy is exploding in the anime), damaging anyone above/below him.
+Black Shadow*- The opposite of the Falcon Punch; he jumps at the target, grabs them, punches them, and throws them down at high speeds, almost always resulting in a KO if they’re over an edge.
+Rick???*- Since there haven’t been any F-Zero games since Climax, we have no way of knowing if the anime was actually canon or not. I’m assuming it is, and that Rick would be a lot like Captain Falcon, but less fire attacks and more guns.

Kirby Series——-
Kirby- Turns into the Galactic Knight guy from Kirby Super Star Ultra. Completely awesome.
Meta-Knight- Same FS. Nerf him please!!!!
Dedede*- same.
+Waddle Dee?- He’s the 4th player in the upcoming Kirby Wii. If it proves popular enough, maybe he’ll get in. IDK FS.

Star Fox Series——-
Fox- Turns into James McFreakingCloud. No idiotic Landmaster :/
Falco*-Hops in an Arwing and gets to blast at foes from offscreen like Snake’s Final Smash in Brawl. Except with lasers.
+Krystal- Gets on her pterodactyl and soars around at insane speeds, like Lyn’s Assist Trophy attack, except controllable.
+Peppy*- Surely a great WTF character, but only if SF643D sells well. Which it will duh 😛 FS- hops in the Blue Marine (WTF??? :P), still onscreen, and can shoot at people around the stage.

Pokemon Series——–
Pikachu- Same
Jigglypuff*- Same
+Someone Second Gen.- Placeholder Scizor (Hey he was #19 in the IGN Top 100 Pokemon so maybe!)
+Plusle & Minun??- Pikachu’s except somewhat different; like 2 sparks flying around, orbiting each other as they smack into opponents.
+Metagross*- YES. HELL FREAKING YES. Final Smash is meteor mash and you know it.
Lucario???- If he’s not replaced by….
+Zorark*- automatic shoe-in. Illusion ability. Seriously. Final Smash would be transforming into Genesect, Kyruem (sp?), or Landorous, and rampaging everywhere. Because why the hell not?
That would be 1 rep. per generation, unless both Plusle & Minun and Metagross get in, and unless Lucario goes away, which he probably will.

Fire Emblem Series——
Marth- Same
Ike*- Now in Vanguard Class. Complete with the ear ring. 8) A lot faster now since he’s like way buffer and can hold his sword well.
+Black Knight*- He stabs the ground with his sword, and then his armor bursts apart (with Ashera in the background like with Palutena in Pit’s) so he only has some chainmail left, and his armor re-forms into a sword. He’s just as powerful, but now he’s much faster and his sword is even longer.
+Lyn- Does her assist trophy move, except much mroe powerful.
+Eliwood*- He gets on a freaking horse for his final smash.
+Hector*- No idea actually…

Earthbound Series——-
Ness*- Same
Lucas*-Same?
+Who could be the third Earthbound character? Not Claus. Maybe Pokey in EB form or Paula maybe?

Retro——-
+Balloon Fighter- turns into a buff anime guy with 3 (!!!) balloons and insane power. lol
+Mach Rider*- Revamping MR into a gritty action racer/shooter should be Nintendo’s next project, so putting him in SSB4 first like they did with Pit is a must.
Pit- Same
+If KI:U is popular enough, maybe anime sword-guy, Palutena, or Medusa could get in? Or Eggplant Wizard. 😛
Ice Climbers- Exact. Same. 😛
+Sukapon*- Joy Mech Fight was one of Nintendo’s first fighters and was a whole lot like Smash Bros. He is basically the daddy of the series!
ROB- Same.
+Takamaru*-The best Samurai ever; comes with a Panda alternate costume (Show Me Your News inside joke :P)
+Little Mac- Pretty much the perfect fighter. Duh. Final Smash is Giga Mac. ‘Nuff Said.
Mr. Game and Watch*- The Octopus could be changed, I guess?

Modern——
Olimar- Same
+Louie*-Gets on the Titan Dweevil and controls it. Because he is evil…. O_O Anyway he’d be basically the Luigi-fied version of Olimar, with slightly different attacks and a different control method (he chucks the Pikmin at a slight angle instead of straight ahead, for example.)
+Starfy*- Maybe.
+AC Villager- There are so many possibilities for a final smash that there’s no point in even guessing 😛
+Mii- Duh. With the 3DS version focusing on RPG elements, the Mii will definitely be in and will have a customizable moveset.
+Isaac*- Except in his Dark Dawn form, which means 40 years old and extremely awesome.
+Batallion Soldiers*- From Batallion Wars; a group of 4 tiny guys, each in the foot classes of the game; soldier, mech, flamethrower, bazooka. You play as a 5th guy and command them around with the attacks. Like a cross between Olimar and Ice Climbers.

3rd Party——-
Snake*- Same? I would like to see Old Snake in here somehow, though probably just as an alt. costume I guess.
Sonic*- Change Super Sonic into something that’s actually beatable or at least dodgeable, PLEASE.
+Travis Touchdown*- Complete epic win, that’s all.
+Maxwell*- From Scribblenauts. The series is hugely popular and he fits right in with the Nintendo cast. An infinite amount of possible moves.
+Rocket*- AKA the Blue Slime from Dragon Quest. The mascot of the series. With Nintendo’s huge partnership with Squeenix to make this series, this seems pretty obvious.

Removed——
Wolf- I don’t really see why he was in in the first place. He was obviously going to be a clone of Fox and there’s not that much to change him to make him different. Meh. I guess he could be in there
Roy- Same. With Eliwood being in, Roy becomes completely useless.
Toon Link- Unncecessary clone.

Extra——
Pokemon Trainer. I think he should skip out on the regular roster, but then come back as DLC. But not just him, but 5; 1 for each generation. 2= Chikorita/Quilava/Feraligatr, 3= Treeko/Swampert/Blaziken, 4= Chimchar/Prinplup/Torrterra, 5= Tepig/Servine/Samurott. Win. Also I would love each of the Pokemon Trainers to get a transformation final smash into one legendary: 1= Mewtwo (except not sucky like in Melee) 2=Raikou 3=Deoxys 4= hmm… Giratina? 5= Victini, Landorous, or Genesect. IDK.

I thought this was an okay list, though there were a few I might want to change later. I’m still on the fence about Wolf, and it wouldn’t kill me to have Toon Link/Toon Zelda/Toon Ganonondorf if there were enough open spots. That’s why this is just a V1.0. so please feel free to criticize this as much as you want.

Like Nintendo Project Cafe


My Great Web page

http://www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Fwww.facebook.com%2Fplatform&width=292&colorscheme=light&show_faces=true&stream=true&header=true&height=427

I think it worked… 😛 Well anyway here, you can click this sorta and like the Nintendo Project Cafe page on Facebook. It’s been a week and it now has over 150 fans, but the more fans, the better!

This is also a The Losers because of how little I know coding…. 😛

My Great Web page

Project Cafe Idea: Using the 3DS as a controller?


http://boards.ign.com/nintendo_wii_lobby/b8270/201633357/r201645364/?statusId=PostReplySuccess

think that Nintendo will indeed implement the 3DS as a limited controller. The only reason it couldn’t be a full controller is the lack of a second control stick, but we don’t even know the specifics about the controller; there could be no buttons at all or something for all we know.

But it would be VERY wise feature 3DS connectivity. Think of it; Controllers are going to be above $50, maybe even $60. Even when the economy recovers, not that many people are going to want to spend that much money on over 2 controllers. Being able to use a handheld that you already own would be extremely beneficial, and it could even drive sales up for people that are on the fence about buying the 3DS, but want to buy it for its controller capabilities.

Nintendo’s New Console: “Project Cafe”


It just got totally announced on Wednesday. 3 days after my console idea O___O

Anyway for updates on all the info of this new console, I have a Facebook page for Project Cafe: http://www.facebook.com/?ref=logo#!/pages/Nintendo-Project-Cafe/215373875139485

The Next Nintendo Console– Idea


3D (no glasses? Maybe by 2020)
Blu-Ray
Online Experience much like a Social Network/Xbox Live
Extremely accurate motion control
Steam-esque online purchasing/updating/patching system
Firmware updates all the time
Those are “duh”.
1TB CDs if possible, or at least 30GB single-layered?
PC integration for media, internet, programs, ect.
Harddrives at 600GB+
Backwards compatible with Wii/GCN

Older cartridge-based consoles can plug into the new console itself, so that consoles that don’t use the colored-wires like the NES can be used on newer TVs. Also, you can actually WRITE the data/save data of the cartridge and put it on a special Disk, or onto the HDD, though at a price due to royalties and overall profit gain. It can only be done a limited amount of times per cart, because each time it’s done, the Wii2 will write data onto the cartridge that will not allow it to be copied more than, say 10-15 times total. This way all games of the past can be preserved legally, not just those put on Virtual Console. Like even certain pirated games could be copied.

Flash Drive-based games: 16GB flash drive costs $20. $64GB is $100GB. These prices will only decrease as time goes on, and by 2013, most likely, the 64GB will be down to $50 or lower. But seeing how much memory can be put on these, games could be produced on them instead of on Disk! Cartridge gaming could come back somewhat with Flash Drives.

Smartphone/3DS integration:
they can connect with apps, games, and the handheld devices could even be used as controllers for certain games.

Webcam/Augmented reality can improve to the point where Kinect-type gaming can take place in much smaller enviornments than the 3-foot space needed currently.

The old periphrials will be enhanced tenfold: The Balance Board, if not a pack-in with the console itself, will be extremely cheap, nearing $30 by itself. A new version would be released as well, but the differences would be minor.

6+ Players per console! If Rock Band 3 can do 7, I don’t see why there can’t be as many for regular games. Not splitscreen; that would be way too small a screen, but at least for party games like Mario Party, where it would only benefit the game.

The controller: I think that it could be about the size of the Wiimote now, but a little taller and quite a bit wider, but it is made mostly of a touch screen. The B button is still there, but it is much smaller and thinner. Otherwise though, there are no buttons. This way there can be ANY BUTTON LAYOUT YOU WANT. O__O The touch screen could even act as its own screen. Example: Zelda: Four Swords Adventures. To play this you would need to have 4 GBAs connected to the GCN as controllers. Think of these new Wiimotes AS the GBAs, ableit much more advanced. The screen would be much like the Kindle in its low graphical power to retain relative cheapness, though it can play 8 and 16-bit games while someone else is playing something completely different. Yes this controller has a 16-bit processor 8) For those people who absolutely need the control stick (that would include me), there will be an add-on to the controller, packed in WITH the controller itself (+one with the console duh) that includes 2 control sticks, the Triggers/bumpers, and two new buttons on the back(I don’t understand why they never did that before). Here’s a reference for those who aren’t following:

That’s as far as I got in my idea. I’m not sure how much of this will be possible by Winter 2012 so that Nintendo can release a console that is less than $350, but the controller would be the most important aspect of this console. That and Blu-Ray/600+GB HDD of course.

New Super Mario Bros. 3D Idea


Based off of the recent announcement of just such a game, for the 3DS. Credit to Koopalmier for the item-combo idea.

The third New SMB game is a combination of nearly every amazing part of each Mario platformer, compounded into a wholly-new product. It learns from the mistakes of the previous New SMB games by removing the bubbles system, allowing for new hidden paths and areas in every level, sometimes needing cooperation between teammates that are across the map from you. Also, Yoshi has been removed from the game, as he has been captured, but don’t think that he’s gone for good.

The story of this Mario game is somewhat less generic than most: Bowser has kidnapped Peach (well he doesn’t in my Mario 256 idea so I had to do it in this :P), and formed a pact with nearly every evil single king in the Mushroom Kingdom. But as the game progresses, it is discovered that Bowser is not in control; he has been trapped and the Bowser that you face in World 5 is a corrupted AI that goes berserk, becoming a genius verison of the Koopa he replaced. Along with now controlling the whole Mushroom Kingdom, it now sets its sights on Rainbow Road, determined to steal the Star Rod! Of course Kamek is pretty much the mastermind behind all this, but is the AI controlling HIM?

The Worlds are as they go (the SMB1 enemies are in all worlds btw):

World 1: Grassland: The generic World 1. Not much to say.
Enemies: Thunder Lakitu, Goombob, Rexes, Grass Pokey (for realz!!!)
Miniboss- Lemmy Koopa
Boss- Petey Pirhana

World 2: Ruins: Not so much a desert, but more like the ruins of like an ancient Japanese city, or maybe a Greek one. TONS of hidden secrets compared to the rest of the worlds.
Enemies: Chomp, Boo, Rock-Tosser, Attacky-Sack, Rusty Bob-Ombs, Whomps, Ancient Thwomps
Miniboss- Morton Koopa
Boss- Rock Ghost Monster Dude

World 3: City: A huge, sprawling urban metropolis. Skyscrapers are everywhere, and there’s tons of oncoming traffic to avoid.
Enemies: Barber Koopa, Worm things, Sewer Pirhanas, Tons of Sludge Beasts, Kuribo Kars (haha get it :P)
Miniboss- Iggy Koopa (CEO)
Boss- Possessed Wiggler Bus. Seriously how awesome IS THAT?! 😛

World 4: Giant/Tiny World: A “Bonus World” basically. tons of puzzles that require mini-mega mushrooms.
Enemies: Giant Forms of many enemies
Miniboss- Kamek + Ludwig
Boss- Darkness Kamek

World 5: Darkworld: Bowser’s Realm. Lava everywhere, and it feels so much like the end of the game.
Enemies: Dark Forms of enemies, Black Jewels Crows, Weird freaky Camel guys, Evil Coins
Miniboss- The leader of the Camel guys that are new enemies to this.
Boss- Bowser? Upon defeating him his robo-appearance is revealed, and he escapes, then going and conquering the Mushroom Kingdom 100%.

World 6: Fusion World: Coolest one EVAAAR. Hybrid enemies are everywhere, and the levels are plain trippy!
Enemies: Fusion Enemies duh
Miniboss- Elemental Hammer Bro. Uses hammers, boomerangs, fire, ice, and now…. lightning!
Boss- The Hybrid Machine. It’s if Wart’s dream machine turned evil.

World 7: The Mushroom Kingdom Castle Bowser-ified: It’s one giant level like the penultimate level from SSBB’s Subspace Emissary, and you must collect all of the keys necessary to enter the throne room!
Enemies: Boos, Dr. Donezes, Magikoopas, Thwomps, generic castle enemies, Koopatrolls, Evil Toads
Minibosses- Roy Koopa, Larry Koopa, Psycho Magikoopa (From M&L I think), Vampric Wiggler (Can Wigglers get any more badacid), Inflatable Wario from SML2, Fake Bowser (paper lol), Real Fake Bowser (A pinata lol), Giant Mecha Koopa
Boss- Robo Bowser + Kamek. This is where you learn that Kamek is totally behind this. And it will come back to bite him in the

World 8: Savannah: Exactly what it says on the tin. Lions and Tigers and Zebras oh my… 😛
Enemies: Pokeys, Desert Fuzzies, Lions, Camel-things, Ukikis, Camo Koopas
Miniboss- Wendy
Boss- Wendy controlling the Ancient Pokey God guy thing person.

World 9: Dig Site: Lots of digging is everywhere, and tons of fossils. Dinosaurd galore lol.
Enemies: Rexes, Flaminf Fuzzies, Crows, Enemies from the Mountain level from New SMB Wii, Thunder Lakitu+.
Miniboss- Giant T-Rex. Fight him like the dragon from SPM.
Boss- The Koopa Kid Trio from MP5, then an even more fierce dino boss.

World 10: The Tower of Evil: A vertically scrolling world, with different floors based on different areas from other games, serving as mini-worlds.
Floor 1- Grassland again ;_;- Normal enemies. Boss: Goomboss
Floor 2- Desert World generic- Normal. Boss: Tutankoopa
Floor 3- Ice World generic- Normal. Boss: Crystal King
Floor 4- Cloud World- Normal. Boss: Boom Boom lol
Floor 5- Lava World- Normal. Boss: Bowser Jr.
Floor 6- Factory World- Bob-Ombs, Whomps, Thwomps, all artificial enemies, even the Bully dudes. Boss: King Bob-Omb
Floor 7- Subcon- SMB2 enemies Boss: Wart
Floor 8- Sarasaland- SML1 enemies Boss: Tatanga
you free all of the denizens of the MK, along with Bowser, and learn that Robo-Bowser is sieging Rainbow/Star Road!

World 11: Rainbow Road: It’s been assaulted by Robo-Bowser’s Airship fleet! This is crazzzzy!!
1st set of levels are the Star Path like PM. Embers and evil stars and the like.
ON Rainbow Road, however, you face some SMG enemies, along with all 2D Mario platformer enemies. EVER. Absolutely huge levels. you have to face all 8 Koopalings again on one level, and then once you get to the central palace and meet the Star Spirits, they grant you and your partners the power to fight Kamek, who has the Star Rod and has turned Robo-Bowser into a giant mechanical eldritch abomination basically. But before you can even fully beat him, he turns on Kamek, but is promptly blown up. Kamek goes power crazy and tries to anhiliate existence or whatever, but Geno, of all people, scarifices himself to defeat Kamek. Of course this causes Geno to become THE FINAL FREAKING BOSS. Yes, this is crazy. And amazing.

Upon beating the game there’s a 12th world based on SMRPG… maybe.

Anyway, gameplay features!

120 Power Stars- Hidden across the 10 Worlds, you must find a select number of them to open the bonus worlds, which are Giant/Tiny, Fusion, and Savannah. There’s also the 3-coins-per-level but they are for the Game Store (see below).

Combining Power-ups: These are the game’s power-ups: Mushroom, Fire/Ice Flowers, Metal Cap, Cape, Frog Suit, P-Balloon, Boo Shroom, Bee Shroom, Cloud Flower, Rock Shroom, Poison Shroom, Zombie Shroom (combos only), Reverse Shroom (combos only), Spring, Propeller.

You can combine 2 of any of these for amazing effects!

Examples:
Mushroom + Boo Shroom = Giant Boo.
Fire + Ice = Water Flower (FLUDD Suit. The hover variation not spray.)
Frog + Ice = Penguin Suit!
Cape + Metal = Tanooki Suit
Curse Shroom + Fire = Darkness Shroom. Can absorb light/fire for energy to blast away enemies! Also can drain life.
Curse Shroom + Ice = Light Shroom. Opposite of course. Heals partners.

Game Store: you can spend Star Coins on suits for your characters to unlock. AKA you can play as characters like MIPS, Peach, Yoshi (Yoshi’s Island style, w/o eggs), Shell suit, and almost every major enemy! Of course after unlocking them it takes regular coins to buy individual suits for your item inventory.

That’s all I have. C+C Please~

The Next Mario Game (Mario 256?)


Happy Single’s Awareness Day Everyone! 😛 Here’s a pretty epic idea for the next 3D Mario game:

Ever since SMG1 came out, I’ve been wondering what the next Mario could be like. After the space-travel journey of SMG, the FLUDD-venture of SMS, the multi-world excusion of SM64/DS, the retro revivial of New SMB, and the multiplayer romp in New SMB Wii, what next? This.

In this game, Bowser has taken control of the multiverse and is now threatening to erase all of existence! He tampers to create his own universe in his image, and it causes a shockwave in the rest of the multiverse, shattering the Great ___ into tiny shards, aka Star Substitutes, across 5 different universes. the generic Gatekeeper of the Universes guy enlists the help of Mario to collect all 175 or so “shards” (stars) and restore balance to the multiverse!

So Mario will travel through different universes in 7 different lands of the ME: the central Mushroom Kingdom, the tropical and deserty coasts of Sarasaland, Yoshi’s Island, Nimbus Land, the peaks of a generic snow-land, the deep forests that Luigi’s Mansion resides in, and some generic mountains. There’s 5 alternate universe that Mario can travel through:

-The normal one
-Dune: A climate change causes the entire world to become hot and arid, mostly deserts, volcanoes, and very few large settlements of civilization. Plus, if you’re not in the shade, the sunlight can cause damage to you over time!

-Urbania: Wario took control of the stock market and he now rules over the entire world, financially. Almost the whole world is industialized into a city, a factory, or a tourist attraction, and the people are overworked, underpaid, and are just plain rude. So it’s like NYC across the whole ME!

-Power-Up: A huge shippment of items crashes in the middle of the MK one day and the items combined all create a world that makes almost every single character a huge superhero with tons of powers. an epic world, but very volitale, and very dangerous, as the enemies are powered too.

-Prosperity: Peace. The world is perfect; everyone’s nice, everything’s free, and there are no enemies. But this world has almost unobtainable stars, and thought everyone’s nice, they’re TOO helpful, and they’re not very good at helping in the first place.

So Mario can travel to each universe at will, through a circular menu like the ones in Mass Effect and Dragon Age: Origins for console. This is what the circle would be like if the normal universe was at the top-center of the pentagon-shaped menu:

-Prosperity
-Power-up
-NORMAL
-Dune
-Urbania

The other feature is that, like that one XBLA game with the pies and the silent movie thing, Mario can preform up to 15 seconds of actions, then travel back in time and cooperate with himself to solve puzzles and easily get stars. But when travelling back, he must go to an adjacent alt. universe in the pentagon, to make for extreme puzzles! And it also means there can be up to 3 Marios at once!

The Power-ups for Mario in this game are Mini Mushroom, Mega Mushroom, a Star Rod (Can be used for distance attacks and like a grappling hook), and Metal Mario. But there are multiple characters, too! Mario, Luigi, Wario, and Waluigi are all playable! Their abilities are much like their SM64DS selves’, except Waluigi. He’s…. different.

So the game isn’t really that mission based like previous games. Each land has 10 main shards, two for each universe, and one “Grand Shard” for each Universe. But that’s only 77 stars! The other 75 or so come from exploring the universes and using your time/5th-dimensional abilities, as well as your power-ups, to get the rest! There are a ton of characters to meet, the most for any Mario game.

The 5 bosses to get the “Grand Shards”(They’re all Evil Kings that work with Bowser):
-Goomba King for Normal
-Piranha Lord Waluigi from Power-up for Dune
-King Boo, posessesing the King of the Mushroom Kingdom in Prosperity
-Wario: CEO of WarioWare for Urbania, of course
-Evil Scientist guy from Dr. Mario 64 for Power-up.

The final boss, Bowser, is actually an all-new universe: What the ME would be like if Bowser conquered it all for real, and Mario gets trapped in there, not able to travel through time or 5th dimension until after beating Bowser. There are 5 Shards and 1 Grand shard in all. The final boss fight will be the best one. EVER.

Extras: The 20 or so remaining shards come from bonus one-shot universes, usually straight-up platforming and sometimes set in crazy places like Good Egg Galaxy. Crossovers will occur. Definitely.

– The Bonus “9th World” is Rainbow Road. It’s a land, not a universe, so there’s tons of time puzzles, and since it’s nearly in space, it’s unaffected by changing the universes.

-After getting all 175+ Stars, you can play through the game again as PEACH, which makes for a completely new experience!

Any more ideas/c+c to this idea would be helpful.

The Lost game: Pac-Man Advance


It was supposed to be game 4, but as I uploaded it on August 29, something distracted me and I never got around to doing it again. Well, here’s what could have been, minus the snarky comments, It’s been way too long since I did it.

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Frankly, all I remember is that the signs were absolutely unhelpful, the platforming was extremely downgraded from the original, and the graphics weren’t as good in motion as they are in screens. Sorry for this dissapointment-y kind of update, it would have been a lot better back in August…

Game of the Decade Awards


What you do is PM, email, or reply on her to me with your three (or less) favorite games since 2000, and title it “Decade Awards” or something similar. If you want, there are also some more categories that you can pick 2 from:

-Most Influential
-Most Underrated
-Most Overrated

And these optional categories you can pick 1 from:

-Hardest Game
-Best Multiplayer (Non-FPS)
-Best FPS
-Best Story
-Worst Voice-Acting

You can do any of the optional ones that you want, but please do the main one. And before you vote, you should probably replay some of the games, unless you’re postitive.

The polling ends Janurary 1st, so comment on here (even if you PMed me on a forum; this’ll count double) for the awards (but I won’t approve them until Jan. 2nd, which I believe means you can’t see’m… or not) to decide what is the best game of the decade!

My 30-Day Super Mario Challenge!


A gift for the holidays! I’m going to consecutively play through each and every Mario game, including games like Wario Land and Yoshi, and on Christmas, I’ll make the list of my all-time favorites (and least favorites)! You’ll be kept updated on my status on them, but for those that I can *cough cough*, you’ll get to watch the footage!

(Sorry, no RPGs, they take way too long!)

Grouped in 5 day intervals (starting on the 29th):

1-5:
DK
DK Jr
DK 3
Mario Bros.
Wrecking Crew
Super Mario Bros
SMB2
SMB USA
Super Mario Land
SMB3

Days 6-10
Super Mario World
Super Mario Land 2
Wario Land
SMK
SMW2

Days 11-15
SM64
Wario Land II
MK64
Yoshi’s Story
Mario Golf
Mario Tennis
SMBDX

Days 16-20
Wario Land III
Mario Kart: SC
Luigi’s Mansion
Wario Land IV
Super Mario Sunshine
Wario World
Mario Vs. DK
Mario Kart: DD!
Mario Golf: Toadstool Tour
Mario Power Tennis

Days 21-25
MKDS
New SMB
Super Mario Galaxy
MKWii
Wario Land: Shake It!
New SMB Wii

Of course, many of these I have never played or played much of at all, so if anyone has any suggestions on how to evenly disperse these titles and actually play them all succesfully in 30 days while making my Christmas Special Movie, I’d be glad to know =P

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