Thedude3445’s Dream SSB4 Roster V1.0
Plus their final smashes, well for most characters. I’m partial to transformations, albeit non-invincible ones. I would really like to see a mode where you can permenantly play as each of the transformations in a battle, so it could be like Giga Bowser vs. Super Sonic vs. Fierce Diety Link.
All villains are unlockable because that would be awesome; unlocking a character after you defeat them in an epic boss battle.
69 characters, 37 newcomers, 32 returning. 4 transformation characters.
(this is actually slightly less than I was shooting for; 75 characters. But around there is fine. Remember that the iDensity Discs that the Wii U uses are 25GB, and that’s only single-layered; Brawl did double layer on the Wii discs, so SSB4 could do that on here too if it wants.)
Mario- transforming into full-on Fire Mario. Like the final sprites in this sprite sheet: http://www.mfgg.net/index.php?act=resdb¶m=03&c=1&id=5059 .
Luigi*- Same Final smash… whatever it was….
Peach- Shadow Queen dangit! This would be completely amazing!
Bowser*- Giga Bowser
+Geno*- Turns everyone into those scarecrow status effects from SMRPG for 10-15 seconds. They have no recoil but they also can’t move, so he can deal massive damage (by hitting their weak points)
Geno would probably only be in if Sqeenix got some reps, IMO.
+Paper Mario- No idea about the final smash o.o
+Bowser Jr./Shadow Mario*- Hopping onto the Mecha Bowser from Super Mario Sunshine, which would appear in the background of the stage, and blasting away.
Donkey Kong Series—–
DK- DK needs a Giga DK too D=
Diddy- Same final smash
+K. Rool*- no idea about his final smash o.o
Yoshi- Same Final Smash, but not invincible please
Wario*- Same Final Smash, but not invincible please
+Waluigi*- How about Super Waluigi. But really terrible. Make Waluigi as much of a joke character as possible 😛
Link (Skyward Sword Style)- Fierce Diety Link FTW!
Zelda/Shiek- Same final smash.
But what about having to unlock Shiek? That would be interesting.
Gannondorf (severely decloned)*- Ganon as a transformation not attack.
+Imp Minda-Wolf Link/TP Midna- transform into that giant battle spider thing that was awesome!
+The villain from Skyward Sword*
I can already tell that he’s going to be a character worth remembering for years to come. Probably.
+Ridley*- no idea of fs.
Predictable because Metroid has so few characters lol.
Captain Falcon*- Doing a version of the Falcon Punch from the anime (www.youtube.com/watch?v=FFtw7qW7Vcw); he punches his target, pausing the action, but then it goes back to the gameplay and a giant beam of energy shoots out above and below him (like how the galaxy is exploding in the anime), damaging anyone above/below him.
+Black Shadow*- The opposite of the Falcon Punch; he jumps at the target, grabs them, punches them, and throws them down at high speeds, almost always resulting in a KO if they’re over an edge.
+Rick???*- Since there haven’t been any F-Zero games since Climax, we have no way of knowing if the anime was actually canon or not. I’m assuming it is, and that Rick would be a lot like Captain Falcon, but less fire attacks and more guns.
Kirby- Turns into the Galactic Knight guy from Kirby Super Star Ultra. Completely awesome.
Meta-Knight- Same FS. Nerf him please!!!!
+Waddle Dee?- He’s the 4th player in the upcoming Kirby Wii. If it proves popular enough, maybe he’ll get in. IDK FS.
Star Fox Series——-
Fox- Turns into James McFreakingCloud. No idiotic Landmaster
Falco*-Hops in an Arwing and gets to blast at foes from offscreen like Snake’s Final Smash in Brawl. Except with lasers.
+Krystal- Gets on her pterodactyl and soars around at insane speeds, like Lyn’s Assist Trophy attack, except controllable.
+Peppy*- Surely a great WTF character, but only if SF643D sells well. Which it will duh 😛 FS- hops in the Blue Marine (WTF??? :P), still onscreen, and can shoot at people around the stage.
+Someone Second Gen.- Placeholder Scizor (Hey he was #19 in the IGN Top 100 Pokemon so maybe!)
+Plusle & Minun??- Pikachu’s except somewhat different; like 2 sparks flying around, orbiting each other as they smack into opponents.
+Metagross*- YES. HELL FREAKING YES. Final Smash is meteor mash and you know it.
Lucario???- If he’s not replaced by….
+Zorark*- automatic shoe-in. Illusion ability. Seriously. Final Smash would be transforming into Genesect, Kyruem (sp?), or Landorous, and rampaging everywhere. Because why the hell not?
That would be 1 rep. per generation, unless both Plusle & Minun and Metagross get in, and unless Lucario goes away, which he probably will.
Fire Emblem Series——
Ike*- Now in Vanguard Class. Complete with the ear ring. 8) A lot faster now since he’s like way buffer and can hold his sword well.
+Black Knight*- He stabs the ground with his sword, and then his armor bursts apart (with Ashera in the background like with Palutena in Pit’s) so he only has some chainmail left, and his armor re-forms into a sword. He’s just as powerful, but now he’s much faster and his sword is even longer.
+Lyn- Does her assist trophy move, except much mroe powerful.
+Eliwood*- He gets on a freaking horse for his final smash.
+Hector*- No idea actually…
+Who could be the third Earthbound character? Not Claus. Maybe Pokey in EB form or Paula maybe?
+Balloon Fighter- turns into a buff anime guy with 3 (!!!) balloons and insane power. lol
+Mach Rider*- Revamping MR into a gritty action racer/shooter should be Nintendo’s next project, so putting him in SSB4 first like they did with Pit is a must.
+If KI:U is popular enough, maybe anime sword-guy, Palutena, or Medusa could get in? Or Eggplant Wizard. 😛
Ice Climbers- Exact. Same. 😛
+Sukapon*- Joy Mech Fight was one of Nintendo’s first fighters and was a whole lot like Smash Bros. He is basically the daddy of the series!
+Takamaru*-The best Samurai ever; comes with a Panda alternate costume (Show Me Your News inside joke :P)
+Little Mac- Pretty much the perfect fighter. Duh. Final Smash is Giga Mac. ‘Nuff Said.
Mr. Game and Watch*- The Octopus could be changed, I guess?
+Louie*-Gets on the Titan Dweevil and controls it. Because he is evil…. O_O Anyway he’d be basically the Luigi-fied version of Olimar, with slightly different attacks and a different control method (he chucks the Pikmin at a slight angle instead of straight ahead, for example.)
+AC Villager- There are so many possibilities for a final smash that there’s no point in even guessing 😛
+Mii- Duh. With the 3DS version focusing on RPG elements, the Mii will definitely be in and will have a customizable moveset.
+Isaac*- Except in his Dark Dawn form, which means 40 years old and extremely awesome.
+Batallion Soldiers*- From Batallion Wars; a group of 4 tiny guys, each in the foot classes of the game; soldier, mech, flamethrower, bazooka. You play as a 5th guy and command them around with the attacks. Like a cross between Olimar and Ice Climbers.
Snake*- Same? I would like to see Old Snake in here somehow, though probably just as an alt. costume I guess.
Sonic*- Change Super Sonic into something that’s actually beatable or at least dodgeable, PLEASE.
+Travis Touchdown*- Complete epic win, that’s all.
+Maxwell*- From Scribblenauts. The series is hugely popular and he fits right in with the Nintendo cast. An infinite amount of possible moves.
+Rocket*- AKA the Blue Slime from Dragon Quest. The mascot of the series. With Nintendo’s huge partnership with Squeenix to make this series, this seems pretty obvious.
Wolf- I don’t really see why he was in in the first place. He was obviously going to be a clone of Fox and there’s not that much to change him to make him different. Meh. I guess he could be in there
Roy- Same. With Eliwood being in, Roy becomes completely useless.
Toon Link- Unncecessary clone.
Pokemon Trainer. I think he should skip out on the regular roster, but then come back as DLC. But not just him, but 5; 1 for each generation. 2= Chikorita/Quilava/Feraligatr, 3= Treeko/Swampert/Blaziken, 4= Chimchar/Prinplup/Torrterra, 5= Tepig/Servine/Samurott. Win. Also I would love each of the Pokemon Trainers to get a transformation final smash into one legendary: 1= Mewtwo (except not sucky like in Melee) 2=Raikou 3=Deoxys 4= hmm… Giratina? 5= Victini, Landorous, or Genesect. IDK.
I thought this was an okay list, though there were a few I might want to change later. I’m still on the fence about Wolf, and it wouldn’t kill me to have Toon Link/Toon Zelda/Toon Ganonondorf if there were enough open spots. That’s why this is just a V1.0. so please feel free to criticize this as much as you want.
I think it worked… 😛 Well anyway here, you can click this sorta and like the Nintendo Project Cafe page on Facebook. It’s been a week and it now has over 150 fans, but the more fans, the better!
This is also a The Losers because of how little I know coding…. 😛
think that Nintendo will indeed implement the 3DS as a limited controller. The only reason it couldn’t be a full controller is the lack of a second control stick, but we don’t even know the specifics about the controller; there could be no buttons at all or something for all we know.
But it would be VERY wise feature 3DS connectivity. Think of it; Controllers are going to be above $50, maybe even $60. Even when the economy recovers, not that many people are going to want to spend that much money on over 2 controllers. Being able to use a handheld that you already own would be extremely beneficial, and it could even drive sales up for people that are on the fence about buying the 3DS, but want to buy it for its controller capabilities.
It just got totally announced on Wednesday. 3 days after my console idea O___O
Anyway for updates on all the info of this new console, I have a Facebook page for Project Cafe: http://www.facebook.com/?ref=logo#!/pages/Nintendo-Project-Cafe/215373875139485
This is a response to the article at http://nintendo3dsfans.com/ArtofVideogamesExhibitFlawedJunkSmithsonian
Actually the major flaw in your argument is that games like Sonic 1 and SMB will not appear. Actually, The absolute Codifiers such as these will be there automatically, in playable form and everything, according to the Smithsonian Page.
“Five games will be available for visitors to play for a few minutes, to gain some feel for the interactivity—Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft. In addition, the galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles. ”
So that’s basically 5 confirmed games right there, and there will probably be more, including Street Fighter 2 and Wii Sports, as they are both revolutionary.
Plus, /b/ wouldn’t try to spam this up. I know that there are many trolls but creating an entire email account and then going and voting takes too long for it to be worthwhile, and there aren’t many bad games to begin with. Here are the titles that I felt were most questionable back during voting:
-The Strategy Section on NES: Neither Fanicom Wars nor Fire Emblem are there. But the problem with that is that they were never localized into English.
-Black Ops: See the reason that this is here is to showcase the development of the art of the Modern Shooter from Doom to now. Not for any actual artistic value, IMO.
-Tony Hawk’s Underground 2: My main concern. A bad game nominated over Ratchet & Clank or even Killzone?! But actually it is artisitc, moreso than many games; its massive amounts of pop culture insertion could showcase the entirety of the 2000s!
-ET for 2600: Your article states (tastelessly, I might add), that E.T. and Pac-Man for 2600 are some of the worst games of all time and that the Exhibit Curators are idiots for including them. Well, the point of their inclusion was BECAUSE of their low quality. They are two of the most historically relevant games of all time, since they caused the Video Game Crash of 1983, and because of that they would be perfect for this exhibit that shows the evolution of gaming.
So the games are NOT supposed to be a “Best Games Ever” list, but a list of games for artisitc merit. Batallion Wars 1 AND 2 being on there is questionable for me when it seems that there are normally no sequels on the ballot, but the Modern Category is, in my opinion, nearly perfect.
Handheld and Arcade games do not appear because this exhibit is showcasing the evolution of CONSOLE gaming, and that is why PC games do not even appear until the 4th Era (PC gaming was COMPLETELY seperate from Console gaming up until the very late 90s). Both of them have taken alternate paths in development in the past 15 years, and would need their own exhibits. For example, by including handheld games like Game Boy and Game Gear, it would need cell phone games like Snake, and then for nowadays it would need the millions of Iphone and Android games out there.
As for the 4-genre limit: There can only be 80 games, so they condensed it into 4 per console. There’s no way that an exhibit featuring 150 games or something could ever fit, even in the Smithsonian, as one could see if they ever go to one of the museums.
There are pretty valid concerns as to the validity of this, but don’t worry; it’s going to be a perfectly amazing exhibit!
From March to September 2012, there will be an exhibit on video games at the Smithsonian! They are letting people vote for the 80 games that they will showcase, too! So go to http://www.artofvideogames.org/ and vote for Pikmin 2, both Paper Mario games, and Earthbound!~~~
Based off of the recent announcement of just such a game, for the 3DS. Credit to Koopalmier for the item-combo idea.
The third New SMB game is a combination of nearly every amazing part of each Mario platformer, compounded into a wholly-new product. It learns from the mistakes of the previous New SMB games by removing the bubbles system, allowing for new hidden paths and areas in every level, sometimes needing cooperation between teammates that are across the map from you. Also, Yoshi has been removed from the game, as he has been captured, but don’t think that he’s gone for good.
The story of this Mario game is somewhat less generic than most: Bowser has kidnapped Peach (well he doesn’t in my Mario 256 idea so I had to do it in this :P), and formed a pact with nearly every evil single king in the Mushroom Kingdom. But as the game progresses, it is discovered that Bowser is not in control; he has been trapped and the Bowser that you face in World 5 is a corrupted AI that goes berserk, becoming a genius verison of the Koopa he replaced. Along with now controlling the whole Mushroom Kingdom, it now sets its sights on Rainbow Road, determined to steal the Star Rod! Of course Kamek is pretty much the mastermind behind all this, but is the AI controlling HIM?
The Worlds are as they go (the SMB1 enemies are in all worlds btw):
World 1: Grassland: The generic World 1. Not much to say.
Enemies: Thunder Lakitu, Goombob, Rexes, Grass Pokey (for realz!!!)
Miniboss- Lemmy Koopa
Boss- Petey Pirhana
World 2: Ruins: Not so much a desert, but more like the ruins of like an ancient Japanese city, or maybe a Greek one. TONS of hidden secrets compared to the rest of the worlds.
Enemies: Chomp, Boo, Rock-Tosser, Attacky-Sack, Rusty Bob-Ombs, Whomps, Ancient Thwomps
Miniboss- Morton Koopa
Boss- Rock Ghost Monster Dude
World 3: City: A huge, sprawling urban metropolis. Skyscrapers are everywhere, and there’s tons of oncoming traffic to avoid.
Enemies: Barber Koopa, Worm things, Sewer Pirhanas, Tons of Sludge Beasts, Kuribo Kars (haha get it :P)
Miniboss- Iggy Koopa (CEO)
Boss- Possessed Wiggler Bus. Seriously how awesome IS THAT?! 😛
World 4: Giant/Tiny World: A “Bonus World” basically. tons of puzzles that require mini-mega mushrooms.
Enemies: Giant Forms of many enemies
Miniboss- Kamek + Ludwig
Boss- Darkness Kamek
World 5: Darkworld: Bowser’s Realm. Lava everywhere, and it feels so much like the end of the game.
Enemies: Dark Forms of enemies, Black Jewels Crows, Weird freaky Camel guys, Evil Coins
Miniboss- The leader of the Camel guys that are new enemies to this.
Boss- Bowser? Upon defeating him his robo-appearance is revealed, and he escapes, then going and conquering the Mushroom Kingdom 100%.
World 6: Fusion World: Coolest one EVAAAR. Hybrid enemies are everywhere, and the levels are plain trippy!
Enemies: Fusion Enemies duh
Miniboss- Elemental Hammer Bro. Uses hammers, boomerangs, fire, ice, and now…. lightning!
Boss- The Hybrid Machine. It’s if Wart’s dream machine turned evil.
World 7: The Mushroom Kingdom Castle Bowser-ified: It’s one giant level like the penultimate level from SSBB’s Subspace Emissary, and you must collect all of the keys necessary to enter the throne room!
Enemies: Boos, Dr. Donezes, Magikoopas, Thwomps, generic castle enemies, Koopatrolls, Evil Toads
Minibosses- Roy Koopa, Larry Koopa, Psycho Magikoopa (From M&L I think), Vampric Wiggler (Can Wigglers get any more badacid), Inflatable Wario from SML2, Fake Bowser (paper lol), Real Fake Bowser (A pinata lol), Giant Mecha Koopa
Boss- Robo Bowser + Kamek. This is where you learn that Kamek is totally behind this. And it will come back to bite him in the
World 8: Savannah: Exactly what it says on the tin. Lions and Tigers and Zebras oh my… 😛
Enemies: Pokeys, Desert Fuzzies, Lions, Camel-things, Ukikis, Camo Koopas
Boss- Wendy controlling the Ancient Pokey God guy thing person.
World 9: Dig Site: Lots of digging is everywhere, and tons of fossils. Dinosaurd galore lol.
Enemies: Rexes, Flaminf Fuzzies, Crows, Enemies from the Mountain level from New SMB Wii, Thunder Lakitu+.
Miniboss- Giant T-Rex. Fight him like the dragon from SPM.
Boss- The Koopa Kid Trio from MP5, then an even more fierce dino boss.
World 10: The Tower of Evil: A vertically scrolling world, with different floors based on different areas from other games, serving as mini-worlds.
Floor 1- Grassland again ;_;- Normal enemies. Boss: Goomboss
Floor 2- Desert World generic- Normal. Boss: Tutankoopa
Floor 3- Ice World generic- Normal. Boss: Crystal King
Floor 4- Cloud World- Normal. Boss: Boom Boom lol
Floor 5- Lava World- Normal. Boss: Bowser Jr.
Floor 6- Factory World- Bob-Ombs, Whomps, Thwomps, all artificial enemies, even the Bully dudes. Boss: King Bob-Omb
Floor 7- Subcon- SMB2 enemies Boss: Wart
Floor 8- Sarasaland- SML1 enemies Boss: Tatanga
you free all of the denizens of the MK, along with Bowser, and learn that Robo-Bowser is sieging Rainbow/Star Road!
World 11: Rainbow Road: It’s been assaulted by Robo-Bowser’s Airship fleet! This is crazzzzy!!
1st set of levels are the Star Path like PM. Embers and evil stars and the like.
ON Rainbow Road, however, you face some SMG enemies, along with all 2D Mario platformer enemies. EVER. Absolutely huge levels. you have to face all 8 Koopalings again on one level, and then once you get to the central palace and meet the Star Spirits, they grant you and your partners the power to fight Kamek, who has the Star Rod and has turned Robo-Bowser into a giant mechanical eldritch abomination basically. But before you can even fully beat him, he turns on Kamek, but is promptly blown up. Kamek goes power crazy and tries to anhiliate existence or whatever, but Geno, of all people, scarifices himself to defeat Kamek. Of course this causes Geno to become THE FINAL FREAKING BOSS. Yes, this is crazy. And amazing.
Upon beating the game there’s a 12th world based on SMRPG… maybe.
Anyway, gameplay features!
120 Power Stars- Hidden across the 10 Worlds, you must find a select number of them to open the bonus worlds, which are Giant/Tiny, Fusion, and Savannah. There’s also the 3-coins-per-level but they are for the Game Store (see below).
Combining Power-ups: These are the game’s power-ups: Mushroom, Fire/Ice Flowers, Metal Cap, Cape, Frog Suit, P-Balloon, Boo Shroom, Bee Shroom, Cloud Flower, Rock Shroom, Poison Shroom, Zombie Shroom (combos only), Reverse Shroom (combos only), Spring, Propeller.
You can combine 2 of any of these for amazing effects!
Mushroom + Boo Shroom = Giant Boo.
Fire + Ice = Water Flower (FLUDD Suit. The hover variation not spray.)
Frog + Ice = Penguin Suit!
Cape + Metal = Tanooki Suit
Curse Shroom + Fire = Darkness Shroom. Can absorb light/fire for energy to blast away enemies! Also can drain life.
Curse Shroom + Ice = Light Shroom. Opposite of course. Heals partners.
Game Store: you can spend Star Coins on suits for your characters to unlock. AKA you can play as characters like MIPS, Peach, Yoshi (Yoshi’s Island style, w/o eggs), Shell suit, and almost every major enemy! Of course after unlocking them it takes regular coins to buy individual suits for your item inventory.
That’s all I have. C+C Please~
So here’s a list of all active comics I will have updates for during the month of February, starting today:
Shadow The Hedgehog Originals- Some extra bonus comics that I haven’t uploaded yet:
War in Blankland: Special Edition- Some extra bonus junk. http://wibl.smackjeeves.com/
Fire Emblem: Descent of the Sky- yet again, more bonuses. Tons of them this time though. http://fe1.smackjeeves.com/
Pictochat- Fillers. Duh since it’s a filler comic. http://pictochat.smackjeeves.com/
Shadow the Hedgehog Volume 5: Shadow the Hedgehog vs. The Universe- An all-new series, starring your favorite slacker hero! Spider-Man! no dude don’t be an idiot it’s Shadow @_@. 😛
Anyway it updates once a week, on Wednesdays!
The Mushroom Kingdom- Updates once a week, on Mondays! http://tmk.smackjeeves.com/
So visit my epic profile at http://www.smackjeeves.com/profile.php?id=40710 for all your favorite comics’ updates! Well and least favorites…. Like all of them….. 😛