Backblog

The Evolution Revolution

Archive for the tag “of”

150th Post! :)


After 2 years and 6 months, the Backblog has finally reached 150 posts, 149 of them being by me, and around 145 of them not being trackbacks either. So let’s celebrate this milestone, along with the New Year!

Site Origins:
Near the end of Summer 2009, I began obsessively downloading ROMs for emulators, and started to find a whole bunch of obscure gems and pirated games. I had just read this blog called OldWizard, actually a really crappy and really biased site, but I liked reading them, and I really wanted to make a site that covered obscure games in this way. I originally wanted to write these articles for Nintendo City, but their submission process was way too slow for me, so I decided to make my own blog and try to make it a direct affiliate of Nintendo City (that is why the URL says NCbblog; Nintendo City Backblog). But I failed at the latter part because it was shot down almost instantly by the admin. I felt pretty upset about the rejection, and nearly shut down the blog after its second post, but something in me was logical and I simply decided to make it an independent blog, which it is today.
At what point did I stop mainly posting about video games? It was whenever I stopped caring only about video games. I’m not sure when exactly that point was, but it was sometime after my “Best Game of the Decade” awards. Even though I had just gotten Xbox Live and had started subscribing to Game Informer, the best gaming magazine since Nintendo Power was sold to Future US, my interest in games began to wane as time went on, and I didn’t feel like playing them or writing about them. This is definitely reversed now, but there was a huge period with no updates! And I still will mysteriously stop posting for 3 or 4 weeks at a time just because of laziness. Like the entire month of November.

And now for one of my first images advertising this place:

and the first game I ever played through for this site!

Let’s hope for another good year, and hopefully a lot more posts than ever before!

My plan for War in Blankland: Special Edition


I just now found what I wrote down back in January 2009 about how I wanted to end War in Blankland Special Edition, which can be read at http://wibl.smackjeeves.com , before I even finished Part 7:

War in Blankland 7 & 8

1. Mario & Link & Silver fight Dark Soul and then Mr. Hammer Bro is turned
Shadowheart and pw3ns everyone until Mario uses Rage Power to kill him
and Samus shoots Dark Sould with a beam.

3. Zelda, Marth & a few others fight invading enemies and a romantic tension
looms over the entire part.

2. Aidow and his small team infiltrates a hidden factory created by the
strange Dr. Baron Wolfensein & his minions Goombario/Goombella.

3. The Battle outside of the Rebel’s main base rages on until Shadowhearts
invade(right after Dark Soul is “killed” by Samus) and take over much
of the two armies.

4. Sephiroth and three of his minions appear, ready to anhilate King Tennko
of the Hero Rebellion. Most of the gueststars die attempting to hold him off
in a huge chase across the base.

5. TDB, Reseca, Samus, and Amatatomba arrive at the base with the three
heroes with them to heal. Link refuses medication and instead meets with
Zelda (finally), but they’re interuppted by Dizzy when she comes to tell them
about the Sephy chase.

6. Dark Yoshi, Tennko, and General Fordo (And 3 GFSs)
escape from the rest of the group helping Tennko get away, but once they
reach a dead end, Fordo alone has to duel Sephy in a swordfight.

7. Luigi and Colette battle the giant dragon and ride it into Baron’s Fortress,
where they meet up with the Water Dragon and the two dragons duke it out,
while Aidow and the rest still pursue Baron via Captain Rex’s Ship. Colette
transforms and gets Luigi to safety- until they’re captured by some of the
pirates not on Rex’s ship.

8. Bowser meets with Baron, General Toed, and Lord Knuux of the Echidna Tribe.
The Echidnas accept Toed as their army’s leader, but they refuse to join any
side yet. Once that group leaves, Bowser and Baron discuss the tribe’s
desruction until Luigi and Colette are sent up to have some witty banter
towards the two leaders. (Many Raps Comics Refrences are made)

9. Sephy kills Fordo after Dark Yoshi “misfires” an egg and it hits Fordo.
Dark is knocked out and Tennko is captured.

10. Aidow and men are suddenly in a prison cell and talk about how
Rex was indeed Baron Wolfenstein in disguise. Luigi and Colette
enter outside the cell, and all of them are sentenced to die at
the hands of Baron’s “inventions”.

11. Link shortly battles Sephy before being bounced against the
wall. An airship leaves the naval battle above the base and prepares
to catch Sephy and Tennko.

12. All of Baron’s inventions attack in the arena, but Tiptup, the good
pirate, sacrifices himself and frees them. They escape via the Dragon.

13. On the ground near the base, the dragon is killed and drops to the
ground. Sephy exits and battles the entire group, plus Mario, TDB,
Reseca, Amata, and the Great Generals. He escapes at the last
second before being beaten, and the Bosses’ Guild Navy leaves.

14. Bosses’ Guild Meeting; Bowser and Peach
are married, and then Bowser reveals the plans to the final
battle.

PART 8:

1. Mario and Luigi finally meet again and Wamario tells them about the final
battleplan.
2. A huge army and navy march towards the Boss Base with no resistance,
and show up to find no resistance. Mario and 10 others enter the Castle and
storm it.
3. Bosses’ Guild Meeting; Mirsius is absent and has a represenative; Mr. Pickles.
After much arguing, Sephiroth is appointed Chairman and Bowser is sentenced
to be excecuted for being a horrible leader.
Chaos Erupts, and Dizzy turns into Shadowheart form after Mario
unleashes a Rage Blast that kills Shao Kahn.
4. The Echidnas are resting in one area when General Toed comes and takes
their army towards the base. Lord Knuux has to agree, but is Extremely reluctant to do so.
5. Toed’s army marches and when the base is clearly visible, it shows that
millions of other troops also marched there. A giant battle occurs. Upon
Storming the castle after Mario and that group, Salome & Aidow find out about Pickles being “the traitor” and Aidow fights him.
6. Luigi takes on Sephy in the room, While Mario, Dark, and a few others
pursue Bowser and rescue Tennko. Once the King is recued, Peach
appears and battles Mario for a bit, but mostly taunts him to the point of
collapse. Mario erupts fury onto Peach, but she disappears and
Bowser gives up, but then punches Mario and Dark Yoshi jumps onto a
platform where the two are now fighting. Once Bowser is knocked off onto
the ground and Dark Yoshi attacks Mario. Mario is on the brink of collapse
when Dark Yoshi fuses with Mario to form Rage Mario (Super Fire Mario),
who battles Bowser and his minions, the Echidnas, Dark Soul, and Peach.
7. General Toed and many Echidnas Battle Clide, 50 Dolla, Zelda,
and MattC13. The two battles around the castle merge soon, and the
Shadowheart becomes so powerful that May’s calming techniques don’t
work and it attacks Rage Mario.
8. Aidow knows the end is near and reveals himself to be Lord Mirsius. The
Bosses’ Guild is taken over to be under his control, and they attack the
Shadowheart invaders. Mr. Pickles betrays again to the Shadowhearts so
that they can wipe the Bosses’ Guild Elite out.
9. Luigi and Sephy duke it out for about 3 minutes straight until they are
pushed out of the window and have to dodge Mario until they hit the
platform that Mario used to be on and continue battling as the platform
hits the ground.
10. The Shadowhearts attack the Bosses’ Guild with severe casulties on
both sides. The battle soon is engulfed with the main one and Sephy & Toed
& Aidow battle until Mirsius/Aidow feels remorse and battles the other two.
11. In the end, two huge blasts collide from the two ultrabeings and
it hits the ground, killing* Sephy, Aidow and Toed. the Echidnas rebel
and take out most of the enemies with the help of the rebels, and
Mario and Dizzy return to normal.
*Sephiroth does not die and is seen at the end of the credits in a cave,
surrounded by dozens of Shadowhearts.

NEEDED: Dawn/Hikari appearence. Ayame importance in the main plot.
More gueststar importance in main plot. Old Guy vs. Clide Yoshi.
More scenes of MattC13’s pilot skills. More Character Development
of the Main 5. Sprites of Raps. Love Triangle between Marth, Zelda, and Link.

Then I started making ideas for the music, as all of these would be movies just like 7. I did do the credits music; it can be found here:

Title Sequence Music: 01_Shoujo Meiro

CREDITS MUSIC: Audiotrack2 until finish, TP Credits until 1:05 (fade out)
(Fade in) SSB Credits from 1:08 to 1:33 (fade out)
(fade in) Banjo Tooie Credits from 0:06 to 1:19-1:20 (fade out)
(fade in) Open your heart from 2:00 to 2:55-3:05 (fade out slowly)
Imp. Rage 0:18-0:42 (fade out)

Climax battle w/ Darkshi, Sephy, and Fordo Music: Rainbow Road 64 Remix
from 0:57 to 2:10.

Music of Zelda/Link reunited: Zelda’s Lullaby (softly in background)

Aidow’s theme: Black Knight Lives
Rage Mario’s Theme: The Ghost Ship
Dr. Wolfenstein’s theme: Mingy Jongo Battle
Pirates’ Theme: 26-Mother- Roving Tank
Pirates’ Theme after betrayal:
Ayame’s Theme: 04_Equal Romance
Dark Yoshi’s Theme: 17_Magicant (8-bit one) and Dark Energy Controller (after evilness)
May’s Theme: Cats at Play
Luigi’s Theme: Battle of Fire
Salome’s Theme: 09
Fordo’s Chase Theme: Time of Action
Sephy’s creepy Theme: Maximum Energy
Theme of the Shadowhearts: Room of the God Machine

Bosses’ Guild Factory Music: Hailfire Peak Fire Side

Epilouge of 7 and Final Battle music: The Final Battle of OoT
Battle in Base Music: 10-Machine Wars

Homestuck Wallpaper


I made this a couple weeks ago but never posted it. Well here it is! It’s really big, so the site cuts it off; I’ll provide a direct link below.

Holy Crap
Direct Link:

My Super Smash Bros. 4 Dream Roster


Thedude3445’s Dream SSB4 Roster V1.0

* Unlockable
+New Character

Plus their final smashes, well for most characters. I’m partial to transformations, albeit non-invincible ones. I would really like to see a mode where you can permenantly play as each of the transformations in a battle, so it could be like Giga Bowser vs. Super Sonic vs. Fierce Diety Link.

All villains are unlockable because that would be awesome; unlocking a character after you defeat them in an epic boss battle.

69 characters, 37 newcomers, 32 returning. 4 transformation characters.

(this is actually slightly less than I was shooting for; 75 characters. But around there is fine. Remember that the iDensity Discs that the Wii U uses are 25GB, and that’s only single-layered; Brawl did double layer on the Wii discs, so SSB4 could do that on here too if it wants.)

Mario Series—-
Mario- transforming into full-on Fire Mario. Like the final sprites in this sprite sheet: http://www.mfgg.net/index.php?act=resdb&param=03&c=1&id=5059 .
Luigi*- Same Final smash… whatever it was….
Peach- Shadow Queen dangit! This would be completely amazing!
Bowser*- Giga Bowser
+Geno*- Turns everyone into those scarecrow status effects from SMRPG for 10-15 seconds. They have no recoil but they also can’t move, so he can deal massive damage (by hitting their weak points)
Geno would probably only be in if Sqeenix got some reps, IMO.
+Paper Mario- No idea about the final smash o.o
+Bowser Jr./Shadow Mario*- Hopping onto the Mecha Bowser from Super Mario Sunshine, which would appear in the background of the stage, and blasting away.

Donkey Kong Series—–
DK- DK needs a Giga DK too D=
Diddy- Same final smash
+K. Rool*- no idea about his final smash o.o

Yoshi/Wario Series—–
Yoshi- Same Final Smash, but not invincible please :/
Wario*- Same Final Smash, but not invincible please :/
+Waluigi*- How about Super Waluigi. But really terrible. Make Waluigi as much of a joke character as possible ๐Ÿ˜›

Zelda Series——
Link (Skyward Sword Style)- Fierce Diety Link FTW!
Zelda/Shiek- Same final smash.
But what about having to unlock Shiek? That would be interesting.
Gannondorf (severely decloned)*- Ganon as a transformation not attack.
+Imp Minda-Wolf Link/TP Midna- transform into that giant battle spider thing that was awesome!
+The villain from Skyward Sword*
I can already tell that he’s going to be a character worth remembering for years to come. Probably.

Metroid Series——-
Samus/ZSS- Same
+Ridley*- no idea of fs.
Predictable because Metroid has so few characters lol.

F-Zero Series——-
Captain Falcon*- Doing a version of the Falcon Punch from the anime (www.youtube.com/watch?v=FFtw7qW7Vcw); he punches his target, pausing the action, but then it goes back to the gameplay and a giant beam of energy shoots out above and below him (like how the galaxy is exploding in the anime), damaging anyone above/below him.
+Black Shadow*- The opposite of the Falcon Punch; he jumps at the target, grabs them, punches them, and throws them down at high speeds, almost always resulting in a KO if they’re over an edge.
+Rick???*- Since there haven’t been any F-Zero games since Climax, we have no way of knowing if the anime was actually canon or not. I’m assuming it is, and that Rick would be a lot like Captain Falcon, but less fire attacks and more guns.

Kirby Series——-
Kirby- Turns into the Galactic Knight guy from Kirby Super Star Ultra. Completely awesome.
Meta-Knight- Same FS. Nerf him please!!!!
Dedede*- same.
+Waddle Dee?- He’s the 4th player in the upcoming Kirby Wii. If it proves popular enough, maybe he’ll get in. IDK FS.

Star Fox Series——-
Fox- Turns into James McFreakingCloud. No idiotic Landmaster :/
Falco*-Hops in an Arwing and gets to blast at foes from offscreen like Snake’s Final Smash in Brawl. Except with lasers.
+Krystal- Gets on her pterodactyl and soars around at insane speeds, like Lyn’s Assist Trophy attack, except controllable.
+Peppy*- Surely a great WTF character, but only if SF643D sells well. Which it will duh ๐Ÿ˜› FS- hops in the Blue Marine (WTF??? :P), still onscreen, and can shoot at people around the stage.

Pokemon Series——–
Pikachu- Same
Jigglypuff*- Same
+Someone Second Gen.- Placeholder Scizor (Hey he was #19 in the IGN Top 100 Pokemon so maybe!)
+Plusle & Minun??- Pikachu’s except somewhat different; like 2 sparks flying around, orbiting each other as they smack into opponents.
+Metagross*- YES. HELL FREAKING YES. Final Smash is meteor mash and you know it.
Lucario???- If he’s not replaced by….
+Zorark*- automatic shoe-in. Illusion ability. Seriously. Final Smash would be transforming into Genesect, Kyruem (sp?), or Landorous, and rampaging everywhere. Because why the hell not?
That would be 1 rep. per generation, unless both Plusle & Minun and Metagross get in, and unless Lucario goes away, which he probably will.

Fire Emblem Series——
Marth- Same
Ike*- Now in Vanguard Class. Complete with the ear ring. 8) A lot faster now since he’s like way buffer and can hold his sword well.
+Black Knight*- He stabs the ground with his sword, and then his armor bursts apart (with Ashera in the background like with Palutena in Pit’s) so he only has some chainmail left, and his armor re-forms into a sword. He’s just as powerful, but now he’s much faster and his sword is even longer.
+Lyn- Does her assist trophy move, except much mroe powerful.
+Eliwood*- He gets on a freaking horse for his final smash.
+Hector*- No idea actually…

Earthbound Series——-
Ness*- Same
Lucas*-Same?
+Who could be the third Earthbound character? Not Claus. Maybe Pokey in EB form or Paula maybe?

Retro——-
+Balloon Fighter- turns into a buff anime guy with 3 (!!!) balloons and insane power. lol
+Mach Rider*- Revamping MR into a gritty action racer/shooter should be Nintendo’s next project, so putting him in SSB4 first like they did with Pit is a must.
Pit- Same
+If KI:U is popular enough, maybe anime sword-guy, Palutena, or Medusa could get in? Or Eggplant Wizard. ๐Ÿ˜›
Ice Climbers- Exact. Same. ๐Ÿ˜›
+Sukapon*- Joy Mech Fight was one of Nintendo’s first fighters and was a whole lot like Smash Bros. He is basically the daddy of the series!
ROB- Same.
+Takamaru*-The best Samurai ever; comes with a Panda alternate costume (Show Me Your News inside joke :P)
+Little Mac- Pretty much the perfect fighter. Duh. Final Smash is Giga Mac. ‘Nuff Said.
Mr. Game and Watch*- The Octopus could be changed, I guess?

Modern——
Olimar- Same
+Louie*-Gets on the Titan Dweevil and controls it. Because he is evil…. O_O Anyway he’d be basically the Luigi-fied version of Olimar, with slightly different attacks and a different control method (he chucks the Pikmin at a slight angle instead of straight ahead, for example.)
+Starfy*- Maybe.
+AC Villager- There are so many possibilities for a final smash that there’s no point in even guessing ๐Ÿ˜›
+Mii- Duh. With the 3DS version focusing on RPG elements, the Mii will definitely be in and will have a customizable moveset.
+Isaac*- Except in his Dark Dawn form, which means 40 years old and extremely awesome.
+Batallion Soldiers*- From Batallion Wars; a group of 4 tiny guys, each in the foot classes of the game; soldier, mech, flamethrower, bazooka. You play as a 5th guy and command them around with the attacks. Like a cross between Olimar and Ice Climbers.

3rd Party——-
Snake*- Same? I would like to see Old Snake in here somehow, though probably just as an alt. costume I guess.
Sonic*- Change Super Sonic into something that’s actually beatable or at least dodgeable, PLEASE.
+Travis Touchdown*- Complete epic win, that’s all.
+Maxwell*- From Scribblenauts. The series is hugely popular and he fits right in with the Nintendo cast. An infinite amount of possible moves.
+Rocket*- AKA the Blue Slime from Dragon Quest. The mascot of the series. With Nintendo’s huge partnership with Squeenix to make this series, this seems pretty obvious.

Removed——
Wolf- I don’t really see why he was in in the first place. He was obviously going to be a clone of Fox and there’s not that much to change him to make him different. Meh. I guess he could be in there
Roy- Same. With Eliwood being in, Roy becomes completely useless.
Toon Link- Unncecessary clone.

Extra——
Pokemon Trainer. I think he should skip out on the regular roster, but then come back as DLC. But not just him, but 5; 1 for each generation. 2= Chikorita/Quilava/Feraligatr, 3= Treeko/Swampert/Blaziken, 4= Chimchar/Prinplup/Torrterra, 5= Tepig/Servine/Samurott. Win. Also I would love each of the Pokemon Trainers to get a transformation final smash into one legendary: 1= Mewtwo (except not sucky like in Melee) 2=Raikou 3=Deoxys 4= hmm… Giratina? 5= Victini, Landorous, or Genesect. IDK.

I thought this was an okay list, though there were a few I might want to change later. I’m still on the fence about Wolf, and it wouldn’t kill me to have Toon Link/Toon Zelda/Toon Ganonondorf if there were enough open spots. That’s why this is just a V1.0. so please feel free to criticize this as much as you want.

Like Nintendo Project Cafe


My Great Web page

http://www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Fwww.facebook.com%2Fplatform&width=292&colorscheme=light&show_faces=true&stream=true&header=true&height=427

I think it worked… ๐Ÿ˜› Well anyway here, you can click this sorta and like the Nintendo Project Cafe page on Facebook. It’s been a week and it now has over 150 fans, but the more fans, the better!

This is also a The Losers because of how little I know coding…. ๐Ÿ˜›

My Great Web page

Project Cafe Idea: Using the 3DS as a controller?


http://boards.ign.com/nintendo_wii_lobby/b8270/201633357/r201645364/?statusId=PostReplySuccess

think that Nintendo will indeed implement the 3DS as a limited controller. The only reason it couldn’t be a full controller is the lack of a second control stick, but we don’t even know the specifics about the controller; there could be no buttons at all or something for all we know.

But it would be VERY wise feature 3DS connectivity. Think of it; Controllers are going to be above $50, maybe even $60. Even when the economy recovers, not that many people are going to want to spend that much money on over 2 controllers. Being able to use a handheld that you already own would be extremely beneficial, and it could even drive sales up for people that are on the fence about buying the 3DS, but want to buy it for its controller capabilities.

The Next Nintendo Console– Idea


3D (no glasses? Maybe by 2020)
Blu-Ray
Online Experience much like a Social Network/Xbox Live
Extremely accurate motion control
Steam-esque online purchasing/updating/patching system
Firmware updates all the time
Those are “duh”.
1TB CDs if possible, or at least 30GB single-layered?
PC integration for media, internet, programs, ect.
Harddrives at 600GB+
Backwards compatible with Wii/GCN

Older cartridge-based consoles can plug into the new console itself, so that consoles that don’t use the colored-wires like the NES can be used on newer TVs. Also, you can actually WRITE the data/save data of the cartridge and put it on a special Disk, or onto the HDD, though at a price due to royalties and overall profit gain. It can only be done a limited amount of times per cart, because each time it’s done, the Wii2 will write data onto the cartridge that will not allow it to be copied more than, say 10-15 times total. This way all games of the past can be preserved legally, not just those put on Virtual Console. Like even certain pirated games could be copied.

Flash Drive-based games: 16GB flash drive costs $20. $64GB is $100GB. These prices will only decrease as time goes on, and by 2013, most likely, the 64GB will be down to $50 or lower. But seeing how much memory can be put on these, games could be produced on them instead of on Disk! Cartridge gaming could come back somewhat with Flash Drives.

Smartphone/3DS integration:
they can connect with apps, games, and the handheld devices could even be used as controllers for certain games.

Webcam/Augmented reality can improve to the point where Kinect-type gaming can take place in much smaller enviornments than the 3-foot space needed currently.

The old periphrials will be enhanced tenfold: The Balance Board, if not a pack-in with the console itself, will be extremely cheap, nearing $30 by itself. A new version would be released as well, but the differences would be minor.

6+ Players per console! If Rock Band 3 can do 7, I don’t see why there can’t be as many for regular games. Not splitscreen; that would be way too small a screen, but at least for party games like Mario Party, where it would only benefit the game.

The controller: I think that it could be about the size of the Wiimote now, but a little taller and quite a bit wider, but it is made mostly of a touch screen. The B button is still there, but it is much smaller and thinner. Otherwise though, there are no buttons. This way there can be ANY BUTTON LAYOUT YOU WANT. O__O The touch screen could even act as its own screen. Example: Zelda: Four Swords Adventures. To play this you would need to have 4 GBAs connected to the GCN as controllers. Think of these new Wiimotes AS the GBAs, ableit much more advanced. The screen would be much like the Kindle in its low graphical power to retain relative cheapness, though it can play 8 and 16-bit games while someone else is playing something completely different. Yes this controller has a 16-bit processor 8) For those people who absolutely need the control stick (that would include me), there will be an add-on to the controller, packed in WITH the controller itself (+one with the console duh) that includes 2 control sticks, the Triggers/bumpers, and two new buttons on the back(I don’t understand why they never did that before). Here’s a reference for those who aren’t following:

That’s as far as I got in my idea. I’m not sure how much of this will be possible by Winter 2012 so that Nintendo can release a console that is less than $350, but the controller would be the most important aspect of this console. That and Blu-Ray/600+GB HDD of course.

RE: Why the Art of Video Games Exhibit is Flawed


This is a response to the article at http://nintendo3dsfans.com/ArtofVideogamesExhibitFlawedJunkSmithsonian

Actually the major flaw in your argument is that games like Sonic 1 and SMB will not appear. Actually, The absolute Codifiers such as these will be there automatically, in playable form and everything, according to the Smithsonian Page.

“Five games will be available for visitors to play for a few minutes, to gain some feel for the interactivityโ€”Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft. In addition, the galleries will include video interviews with developers and artists, large prints of in-game screen shots, and historic game consoles. ”

So that’s basically 5 confirmed games right there, and there will probably be more, including Street Fighter 2 and Wii Sports, as they are both revolutionary.

Plus, /b/ wouldn’t try to spam this up. I know that there are many trolls but creating an entire email account and then going and voting takes too long for it to be worthwhile, and there aren’t many bad games to begin with. Here are the titles that I felt were most questionable back during voting:

-The Strategy Section on NES: Neither Fanicom Wars nor Fire Emblem are there. But the problem with that is that they were never localized into English.

-Black Ops: See the reason that this is here is to showcase the development of the art of the Modern Shooter from Doom to now. Not for any actual artistic value, IMO.

-Tony Hawk’s Underground 2: My main concern. A bad game nominated over Ratchet & Clank or even Killzone?! But actually it is artisitc, moreso than many games; its massive amounts of pop culture insertion could showcase the entirety of the 2000s!

-ET for 2600: Your article states (tastelessly, I might add), that E.T. and Pac-Man for 2600 are some of the worst games of all time and that the Exhibit Curators are idiots for including them. Well, the point of their inclusion was BECAUSE of their low quality. They are two of the most historically relevant games of all time, since they caused the Video Game Crash of 1983, and because of that they would be perfect for this exhibit that shows the evolution of gaming.

So the games are NOT supposed to be a “Best Games Ever” list, but a list of games for artisitc merit. Batallion Wars 1 AND 2 being on there is questionable for me when it seems that there are normally no sequels on the ballot, but the Modern Category is, in my opinion, nearly perfect.

Handheld and Arcade games do not appear because this exhibit is showcasing the evolution of CONSOLE gaming, and that is why PC games do not even appear until the 4th Era (PC gaming was COMPLETELY seperate from Console gaming up until the very late 90s). Both of them have taken alternate paths in development in the past 15 years, and would need their own exhibits. For example, by including handheld games like Game Boy and Game Gear, it would need cell phone games like Snake, and then for nowadays it would need the millions of Iphone and Android games out there.

As for the 4-genre limit: There can only be 80 games, so they condensed it into 4 per console. There’s no way that an exhibit featuring 150 games or something could ever fit, even in the Smithsonian, as one could see if they ever go to one of the museums.

There are pretty valid concerns as to the validity of this, but don’t worry; it’s going to be a perfectly amazing exhibit!

The Art of Video Games Exhibit


From March to September 2012, there will be an exhibit on video games at the Smithsonian! They are letting people vote for the 80 games that they will showcase, too! So go to http://www.artofvideogames.org/ and vote for Pikmin 2, both Paper Mario games, and Earthbound!~~~

http://www.artofvideogames.org/

New Super Mario Bros. 3D Idea


Based off of the recent announcement of just such a game, for the 3DS. Credit to Koopalmier for the item-combo idea.

The third New SMB game is a combination of nearly every amazing part of each Mario platformer, compounded into a wholly-new product. It learns from the mistakes of the previous New SMB games by removing the bubbles system, allowing for new hidden paths and areas in every level, sometimes needing cooperation between teammates that are across the map from you. Also, Yoshi has been removed from the game, as he has been captured, but don’t think that he’s gone for good.

The story of this Mario game is somewhat less generic than most: Bowser has kidnapped Peach (well he doesn’t in my Mario 256 idea so I had to do it in this :P), and formed a pact with nearly every evil single king in the Mushroom Kingdom. But as the game progresses, it is discovered that Bowser is not in control; he has been trapped and the Bowser that you face in World 5 is a corrupted AI that goes berserk, becoming a genius verison of the Koopa he replaced. Along with now controlling the whole Mushroom Kingdom, it now sets its sights on Rainbow Road, determined to steal the Star Rod! Of course Kamek is pretty much the mastermind behind all this, but is the AI controlling HIM?

The Worlds are as they go (the SMB1 enemies are in all worlds btw):

World 1: Grassland: The generic World 1. Not much to say.
Enemies: Thunder Lakitu, Goombob, Rexes, Grass Pokey (for realz!!!)
Miniboss- Lemmy Koopa
Boss- Petey Pirhana

World 2: Ruins: Not so much a desert, but more like the ruins of like an ancient Japanese city, or maybe a Greek one. TONS of hidden secrets compared to the rest of the worlds.
Enemies: Chomp, Boo, Rock-Tosser, Attacky-Sack, Rusty Bob-Ombs, Whomps, Ancient Thwomps
Miniboss- Morton Koopa
Boss- Rock Ghost Monster Dude

World 3: City: A huge, sprawling urban metropolis. Skyscrapers are everywhere, and there’s tons of oncoming traffic to avoid.
Enemies: Barber Koopa, Worm things, Sewer Pirhanas, Tons of Sludge Beasts, Kuribo Kars (haha get it :P)
Miniboss- Iggy Koopa (CEO)
Boss- Possessed Wiggler Bus. Seriously how awesome IS THAT?! ๐Ÿ˜›

World 4: Giant/Tiny World: A “Bonus World” basically. tons of puzzles that require mini-mega mushrooms.
Enemies: Giant Forms of many enemies
Miniboss- Kamek + Ludwig
Boss- Darkness Kamek

World 5: Darkworld: Bowser’s Realm. Lava everywhere, and it feels so much like the end of the game.
Enemies: Dark Forms of enemies, Black Jewels Crows, Weird freaky Camel guys, Evil Coins
Miniboss- The leader of the Camel guys that are new enemies to this.
Boss- Bowser? Upon defeating him his robo-appearance is revealed, and he escapes, then going and conquering the Mushroom Kingdom 100%.

World 6: Fusion World: Coolest one EVAAAR. Hybrid enemies are everywhere, and the levels are plain trippy!
Enemies: Fusion Enemies duh
Miniboss- Elemental Hammer Bro. Uses hammers, boomerangs, fire, ice, and now…. lightning!
Boss- The Hybrid Machine. It’s if Wart’s dream machine turned evil.

World 7: The Mushroom Kingdom Castle Bowser-ified: It’s one giant level like the penultimate level from SSBB’s Subspace Emissary, and you must collect all of the keys necessary to enter the throne room!
Enemies: Boos, Dr. Donezes, Magikoopas, Thwomps, generic castle enemies, Koopatrolls, Evil Toads
Minibosses- Roy Koopa, Larry Koopa, Psycho Magikoopa (From M&L I think), Vampric Wiggler (Can Wigglers get any more badacid), Inflatable Wario from SML2, Fake Bowser (paper lol), Real Fake Bowser (A pinata lol), Giant Mecha Koopa
Boss- Robo Bowser + Kamek. This is where you learn that Kamek is totally behind this. And it will come back to bite him in the

World 8: Savannah: Exactly what it says on the tin. Lions and Tigers and Zebras oh my… ๐Ÿ˜›
Enemies: Pokeys, Desert Fuzzies, Lions, Camel-things, Ukikis, Camo Koopas
Miniboss- Wendy
Boss- Wendy controlling the Ancient Pokey God guy thing person.

World 9: Dig Site: Lots of digging is everywhere, and tons of fossils. Dinosaurd galore lol.
Enemies: Rexes, Flaminf Fuzzies, Crows, Enemies from the Mountain level from New SMB Wii, Thunder Lakitu+.
Miniboss- Giant T-Rex. Fight him like the dragon from SPM.
Boss- The Koopa Kid Trio from MP5, then an even more fierce dino boss.

World 10: The Tower of Evil: A vertically scrolling world, with different floors based on different areas from other games, serving as mini-worlds.
Floor 1- Grassland again ;_;- Normal enemies. Boss: Goomboss
Floor 2- Desert World generic- Normal. Boss: Tutankoopa
Floor 3- Ice World generic- Normal. Boss: Crystal King
Floor 4- Cloud World- Normal. Boss: Boom Boom lol
Floor 5- Lava World- Normal. Boss: Bowser Jr.
Floor 6- Factory World- Bob-Ombs, Whomps, Thwomps, all artificial enemies, even the Bully dudes. Boss: King Bob-Omb
Floor 7- Subcon- SMB2 enemies Boss: Wart
Floor 8- Sarasaland- SML1 enemies Boss: Tatanga
you free all of the denizens of the MK, along with Bowser, and learn that Robo-Bowser is sieging Rainbow/Star Road!

World 11: Rainbow Road: It’s been assaulted by Robo-Bowser’s Airship fleet! This is crazzzzy!!
1st set of levels are the Star Path like PM. Embers and evil stars and the like.
ON Rainbow Road, however, you face some SMG enemies, along with all 2D Mario platformer enemies. EVER. Absolutely huge levels. you have to face all 8 Koopalings again on one level, and then once you get to the central palace and meet the Star Spirits, they grant you and your partners the power to fight Kamek, who has the Star Rod and has turned Robo-Bowser into a giant mechanical eldritch abomination basically. But before you can even fully beat him, he turns on Kamek, but is promptly blown up. Kamek goes power crazy and tries to anhiliate existence or whatever, but Geno, of all people, scarifices himself to defeat Kamek. Of course this causes Geno to become THE FINAL FREAKING BOSS. Yes, this is crazy. And amazing.

Upon beating the game there’s a 12th world based on SMRPG… maybe.

Anyway, gameplay features!

120 Power Stars- Hidden across the 10 Worlds, you must find a select number of them to open the bonus worlds, which are Giant/Tiny, Fusion, and Savannah. There’s also the 3-coins-per-level but they are for the Game Store (see below).

Combining Power-ups: These are the game’s power-ups: Mushroom, Fire/Ice Flowers, Metal Cap, Cape, Frog Suit, P-Balloon, Boo Shroom, Bee Shroom, Cloud Flower, Rock Shroom, Poison Shroom, Zombie Shroom (combos only), Reverse Shroom (combos only), Spring, Propeller.

You can combine 2 of any of these for amazing effects!

Examples:
Mushroom + Boo Shroom = Giant Boo.
Fire + Ice = Water Flower (FLUDD Suit. The hover variation not spray.)
Frog + Ice = Penguin Suit!
Cape + Metal = Tanooki Suit
Curse Shroom + Fire = Darkness Shroom. Can absorb light/fire for energy to blast away enemies! Also can drain life.
Curse Shroom + Ice = Light Shroom. Opposite of course. Heals partners.

Game Store: you can spend Star Coins on suits for your characters to unlock. AKA you can play as characters like MIPS, Peach, Yoshi (Yoshi’s Island style, w/o eggs), Shell suit, and almost every major enemy! Of course after unlocking them it takes regular coins to buy individual suits for your item inventory.

That’s all I have. C+C Please~

Post Navigation